Mini-game architecture blueprint advisor. Use when users want a starting structure for a small Unity game — platformer, shooter, runner, puzzle, tower defense, clicker, card game. Triggers: blueprint, game template, game structure, prototype, gameplay loop, how to start a game, platformer, tower defense, 游戏模板, 小游戏架构, 做个游戏, 从零开始, 平台跳跃, 塔防, 卡牌, 游戏框架.
インストール
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
Mini-game architecture blueprint advisor. Use when users want a starting structure for a small Unity game — platformer, shooter, runner, puzzle, tower defense, clicker, card game. Triggers: blueprint, game template, game structure, prototype, gameplay loop, how to start a game, platformer, tower defense, 游戏模板, 小游戏架构, 做个游戏, 从零开始, 平台跳跃, 塔防, 卡牌, 游戏框架.
Unity Gameplay Blueprints
Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful than raw code volume.
Supported Blueprint Styles
2D platformer
top-down shooter
endless runner
puzzle / interaction game
tower defense
clicker / incremental
card / turn-based prototype
Output Format
Core loop
Recommended scenes
Recommended modules
Initial script list
Data/config assets
UI responsibilities
What to deliberately keep simple
Guardrails
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
Provide the smallest viable blueprint, not a giant reusable framework.
Prefer a short script inventory over “future-proof” template sprawl.