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sdf-text
Work with Pulp's SDF / MSDF / PSDF glyph atlases — building, sampling via SkSL, and the shared text-layout helpers.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Work with Pulp's SDF / MSDF / PSDF glyph atlases — building, sampling via SkSL, and the shared text-layout helpers.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Optional ARA support for Pulp, including developer-supplied ARA SDK setup, CMake enablement, adapter companion APIs, validation, and ARA-aware plugin implementation guidance.
Local and cloud CI for Pulp — validate branches, create PRs, merge on green. Handles "push to main", "ship this", "run CI", "check PR", and "list PRs".
Checklist and decision tree for adding, modifying, or removing CLI commands. Keeps CLI source, slash commands, docs, and skills in sync.
Real-DAW (REAPER) functional smoke for reload/editor/format-adapter changes — opt-in, scoped, headless-safe, zero-pollution
Sign, notarize, package, and distribute Pulp plugins and apps across macOS, Windows, and Android
Stand up a fast, cached, isolated, disposable macOS CI lane on Tart — layered golden VM images, ephemeral per-job GitHub Actions runners, host-mounted caches, and a reusable per-repo vm-image manifest. Use when setting up VM-based CI for Pulp or generalizing it to another repo, building/refreshing golden images, wiring ephemeral runners, or debugging the VM lane.
| name | sdf-text |
| description | Work with Pulp's SDF / MSDF / PSDF glyph atlases — building, sampling via SkSL, and the shared text-layout helpers. |
Pulp renders text through a GPU-sampled signed-distance-field pipeline so
a single atlas serves every font size with crisp edges. This skill is
for when you are touching core/canvas/src/sdf_atlas.cpp,
msdf_atlas.cpp, or the shader files, or when you add call-sites that
consume pulp/canvas/sdf_text.hpp.
core/canvas/include/pulp/canvas/sdf_atlas.hpp — single-channel atlascore/canvas/include/pulp/canvas/msdf_atlas.hpp — multi-channel atlas (RGB/RGBA)core/canvas/include/pulp/canvas/psdf_atlas.hpp — pseudo-SDF + vector-fallback policycore/canvas/include/pulp/canvas/sdf_text.hpp — SdfPenSnap, SdfTextOptions,
build_text_quads<AtlasT>(), fill_text_sdf/msdf/psdf<AtlasT>()core/canvas/shaders/sdf_text.sksl — single-channel samplercore/canvas/shaders/msdf_text.sksl — median(r,g,b) samplerdocs/reference/sdf-text.md — rendering pipeline referenceexamples/sdf-text-demo/ — runtime SDF text rendering and bloom demoexamples/sdf-vs-msdf-demo/ — console SDF/MSDF atlas dump; MSDF RGB
output is currently single-channel-equivalent until msdfgen is wiredexamples/sdf-effects-demo/ — enumerates host-side effect presets and
writes software-rendered baseline files; visual effects wait for the SkSL
draw pathSdfAtlas::build("") can leave advance = base_size
and bearing_y = base_size for every glyph. Write tests that assert
invariants that hold in both the real and fallback paths, and
tighten only when you can detect the real path was taken
(gM->advance != gi->advance). See test_sdf_atlas.cpp.fwidth gives you subpixel AA for free. Do not add a second
softness uniform for "anti-alias width" — snapping belongs at the
pen (host side), not in the shader.include_alpha=true changes the pixel stride from 3 to 4 bytes.
Use MsdfAtlas::channels() rather than assuming 3.build_text_quads<AtlasT>() only requires
that the atlas expose glyph(c), base_size(), and the usual
SdfGlyph-shaped fields. That means the same helper works for every
atlas variant; do not branch on type.should_use_vector_fallback
is a pure policy helper; callers decide at draw time whether to hit
the Skia path rasterizer instead of the SDF sampler.SkFont via the SkSpan overloads. The historical
(pointer, count, ...) forms of unicharsToGlyphs, textToGlyphs,
getWidthsBounds, getWidths, getPos, getXPos, getPaths, and
getIntercepts are gated behind SK_SUPPORT_UNSPANNED_APIS in
include/core/SkFont.h. On Skia builds where that macro is not
defined (including some chrome/m144 drops), the overloads vanish and
sdf_atlas.cpp fails to compile. On this repo PULP_HAS_SKIA is
only set when libskia.a links successfully, so the break can hide
behind a headers-only pin — confirm by building pulp-canvas
against a tree that ships libskia.a (e.g.
SKIA_DIR=<other-worktree>/external/skia-build) so the compile path
exercises real Skia libraries, not just headers.cmake --build build --target \
pulp-test-sdf-atlas pulp-test-msdf-atlas pulp-test-psdf-atlas \
pulp-test-sdf-text pulp-test-sdf-effects \
pulp-sdf-text-demo pulp-sdf-vs-msdf-demo pulp-sdf-effects-demo \
-j$(sysctl -n hw.ncpu)
./build/test/pulp-test-sdf-atlas
./build/test/pulp-test-msdf-atlas
./build/test/pulp-test-psdf-atlas
./build/test/pulp-test-sdf-text
./build/test/pulp-test-sdf-effects
./build/examples/sdf-text-demo/pulp-sdf-text-demo
./build/examples/sdf-vs-msdf-demo/pulp-sdf-vs-msdf-demo # writes /tmp/pulp-*-atlas.{pgm,ppm}
./build/examples/sdf-effects-demo/pulp-sdf-effects-demo # writes /tmp/pulp-sdf-effects-*.pgm
planning/next-features-plan.md § Feature 4)msdfgen library (MIT) for shape-decomposed channelsSdfEffectParams through a SkSL-backed draw path so glow / shadow /
outline / bevel visibly render