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cli-anything-unrealinsights
Capture Unreal Engine traces to .utrace files and export Unreal Insights timing/counter data in headless mode.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Capture Unreal Engine traces to .utrace files and export Unreal Insights timing/counter data in headless mode.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
Stateful LLDB debugging via LLDB Python API
Stateful LLDB debugging via LLDB Python API
Command-line interface for Obsidian — Knowledge management and note-taking via Obsidian Local REST API. Designed for AI agents and power users who need to manage notes, search the vault, and execute commands without the GUI.
SOC 職業分類に基づく
| name | cli-anything-unrealinsights |
| description | Capture Unreal Engine traces to .utrace files and export Unreal Insights timing/counter data in headless mode. |
Use this CLI when you need agent-friendly access to Unreal Insights trace capture and exporter workflows on Windows.
UnrealInsights.exeUNREALINSIGHTS_EXEUNREAL_TRACE_SERVER_EXEUNREALINSIGHTS_TRACEcli-anything-unrealinsights --json backend info
To use a source-built engine's matching UnrealInsights.exe:
cli-anything-unrealinsights --json backend ensure-insights `
--engine-root 'D:\code\D5\d5render-ue5_3'
This first looks for Engine\Binaries\Win64\UnrealInsights.exe under the
specified engine root, then builds it with that engine's Build.bat if needed.
cli-anything-unrealinsights trace set D:\captures\session.utrace
cli-anything-unrealinsights --json trace info
cli-anything-unrealinsights --json capture run `
--project 'D:\Projects\MyGame\MyGame.uproject' `
--engine-root 'D:\Program Files\Epic Games\UE_5.5' `
--output-trace D:\captures\boot.utrace `
--channels "default,bookmark" `
--exec-cmd "Trace.Bookmark BootStart" `
--wait --timeout 300
You can also keep using the explicit form:
cli-anything-unrealinsights --json capture run `
'D:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe' `
--target-arg 'D:\Projects\MyGame\MyGame.uproject'
cli-anything-unrealinsights --json capture start `
--project 'D:\Projects\MyGame\MyGame.uproject' `
--engine-root 'D:\Program Files\Epic Games\UE_5.5' `
--output-trace D:\captures\live_session.utrace
cli-anything-unrealinsights --json capture status
cli-anything-unrealinsights --json capture snapshot D:\captures\live_snapshot.utrace
cli-anything-unrealinsights --json capture stop
This is the preferred flow when an agent needs to start profiling now and stop or snapshot later in a follow-up turn.
If a tracked capture session is still running, capture start now requires
--replace so the previous process is stopped before a new one is launched.
cli-anything-unrealinsights --json -t D:\captures\session.utrace export threads D:\out\threads.csv
cli-anything-unrealinsights --json -t D:\captures\session.utrace export timer-stats D:\out\stats.csv --region "EXPORT_CAPTURE"
cli-anything-unrealinsights --json -t D:\captures\session.utrace export counter-values D:\out\counter_values.csv --counter "*"
cli-anything-unrealinsights --json -t D:\captures\session.utrace batch run-rsp D:\out\exports.rsp
--json for agent workflows.trace_pathexec_commandoutput_fileslog_pathexit_codewarningserrorssucceededcommandtrace_pathtrace_existstrace_sizepid or exit_codepidrunningtarget_exeproject_pathtrace_pathtrace_sizestarted_atcapture stop is a best-effort stop of the harness-launched process tree.capture snapshot is a best-effort filesystem snapshot of the active trace.