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3dsmax-camera-lighting
Domain skill - create, inspect, and adjust 3ds Max cameras, lights, and simple review lighting rigs.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Domain skill - create, inspect, and adjust 3ds Max cameras, lights, and simple review lighting rigs.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Domain skill - capture viewports, render scenes to image files, create preview playblasts, configure renderers (Arnold, V-Ray, Scanline), produce HDR/EXR output and multi-pass AOV renders, inspect render settings and statistics, and adjust common render output options in 3ds Max.
Domain skill - import 3D assets (FBX, OBJ, 3DS, USD) into the current 3ds Max scene via the AssetDescriptor or MAXtoA USD procedural contracts. Use when the user wants external geometry or a renderable USD stage in the scene.
Domain skill - inspect, create, edit, and assign 3ds Max materials and bitmap maps on the main thread. Use when authoring Standard, Physical, or PBR-friendly materials, assigning node materials, and reporting texture connections.
Domain skill - inspect timeline settings, query and edit transform keyframes, bake simple animation curves, exchange curve data, and control viewport playback in 3ds Max.
Domain skill - inspect and manage scene objects in the current Autodesk 3ds Max session. Use when the user asks about nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.
Domain skill - configure HDR environment lighting, preview materials, and assign renderer-specific materials (Arnold, V-Ray, Scanline) in 3ds Max.
| name | 3dsmax-camera-lighting |
| description | Domain skill - create, inspect, and adjust 3ds Max cameras, lights, and simple review lighting rigs. |
| license | MIT |
| compatibility | dcc-mcp-core 0.17+, 3ds Max 2024+ |
| metadata | {"dcc-mcp":{"dcc":"3dsmax","version":"1.0.0","layer":"domain","stage":"authoring","search-hint":"3ds Max camera light lighting three point rig active render camera intensity color shadows","tags":"3dsmax, camera, lighting, render-preview","tools":"tools.yaml","intent":"Create, inspect, and configure 3ds Max cameras, lights, and review lighting rigs.","search_aliases":["camera_lighting","camera-lighting"],"recall_context":{"app_type":"3dsmax","domain":"camera_lighting","workflow_stage":"authoring","task_category":"mutate"},"preconditions":[{"type":"software","name":"3ds Max","version":">=2024"}],"side_effects":{"creates":true,"modifies":true,"deletes":false,"exports":false,"imports":false,"file_output":false,"render":false,"targets":["scene_node","camera","light"]},"produces":["scene_node:camera","scene_node:light","lighting_rig"]}} |
Create cameras and basic lights, inspect camera/light properties, set the active render camera, and build a simple three-point review light rig. Tools validate camera and light targets before scene mutation and keep renderer options generic.