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3dsmax-validation
Domain skill - run generic 3ds Max scene and asset-readiness validation checks before export, render, or handoff.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Domain skill - run generic 3ds Max scene and asset-readiness validation checks before export, render, or handoff.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Domain skill - capture viewports, render scenes to image files, create preview playblasts, configure renderers (Arnold, V-Ray, Scanline), produce HDR/EXR output and multi-pass AOV renders, inspect render settings and statistics, and adjust common render output options in 3ds Max.
Domain skill - import 3D assets (FBX, OBJ, 3DS, USD) into the current 3ds Max scene via the AssetDescriptor or MAXtoA USD procedural contracts. Use when the user wants external geometry or a renderable USD stage in the scene.
Domain skill - inspect, create, edit, and assign 3ds Max materials and bitmap maps on the main thread. Use when authoring Standard, Physical, or PBR-friendly materials, assigning node materials, and reporting texture connections.
Domain skill - inspect timeline settings, query and edit transform keyframes, bake simple animation curves, exchange curve data, and control viewport playback in 3ds Max.
Domain skill - inspect and manage scene objects in the current Autodesk 3ds Max session. Use when the user asks about nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.
Domain skill - configure HDR environment lighting, preview materials, and assign renderer-specific materials (Arnold, V-Ray, Scanline) in 3ds Max.
| name | 3dsmax-validation |
| description | Domain skill - run generic 3ds Max scene and asset-readiness validation checks before export, render, or handoff. |
| license | MIT |
| compatibility | dcc-mcp-core 0.17+, 3ds Max 2024+ |
| metadata | {"dcc-mcp":{"dcc":"3dsmax","version":"1.0.0","layer":"domain","stage":"authoring","search-hint":"3ds Max validation asset readiness naming transform pivot topology material texture UV overlap","tags":"3dsmax, validation, asset-readiness, topology, uv","tools":"tools.yaml","intent":"Run read-only asset-readiness validation checks on 3ds Max scene nodes before export or handoff.","search_aliases":["validation","validation"],"recall_context":{"app_type":"3dsmax","domain":"validation","workflow_stage":"authoring","task_category":"diagnose"},"preconditions":[{"type":"software","name":"3ds Max","version":">=2024"}],"side_effects":{"creates":false,"modifies":false,"deletes":false,"exports":false,"imports":false,"file_output":false,"render":false,"targets":[]},"produces":["validation_report","naming_report","transform_report","topology_report","material_report"]}} |
Run read-only asset-readiness checks over explicit nodes, selection, or the current scene. Validators return per-node pass, fail, or warning results with remediation hints and aggregate summaries that can be composed into larger workflows.
These tools use generic checks only: naming, transforms, pivots, topology, smoothing groups, materials, texture paths, UV channels, and UV overlaps.