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GitHub リポジトリ

Data-Storyteller-Quest

Data-Storyteller-Quest には dhar174 から収集した 12 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
12
Stars
0
更新
2026-03-17
Forks
0
職業カバレッジ
2 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

context-map
ソフトウェア開発者

Generate a map of all files relevant to a task before making changes

2026-03-17
copilot-spaces
ソフトウェア開発者

Use Copilot Spaces to provide project-specific context to conversations. Use this skill when users mention a "Copilot space", want to load context from a shared knowledge base, discover available spaces, or ask questions grounded in curated project documentation, code, and instructions.

2026-03-17
create-github-issue-feature-from-specification
ソフトウェア開発者

Create GitHub Issue for feature request from specification file using feature_request.yml template.

2026-03-17
create-github-issues-feature-from-implementation-plan
プロジェクト管理専門家

Create GitHub Issues from implementation plan phases using feature_request.yml or chore_request.yml templates.

2026-03-17
create-github-issues-for-unmet-specification-requirements
ソフトウェア開発者

Create GitHub Issues for unimplemented requirements from specification files using feature_request.yml template.

2026-03-17
create-github-pull-request-from-specification
ソフトウェア開発者

Create GitHub Pull Request for feature request from specification file using pull_request_template.md template.

2026-03-17
create-llms
ソフトウェア開発者

Create an llms.txt file from scratch based on repository structure following the llms.txt specification at https://llmstxt.org/

2026-03-17
create-readme
ソフトウェア開発者

Create a README.md file for the project

2026-03-17
create-specification
プロジェクト管理専門家

Create a new specification file for the solution, optimized for Generative AI consumption.

2026-03-17
create-technical-spike
プロジェクト管理専門家

Create time-boxed technical spike documents for researching and resolving critical development decisions before implementation.

2026-03-17
game-engine
ソフトウェア開発者

Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.

2026-03-17
prompt-builder
ソフトウェア開発者

Guide users through creating high-quality GitHub Copilot prompts with proper structure, tools, and best practices.

2026-03-17