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GitHub リポジトリ

rpg-world-forge

rpg-world-forge には DrHepa から収集した 37 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
37
Stars
0
更新
2026-07-20
Forks
0
職業カバレッジ
6 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

animate-3d-asset-with-blender
特殊効果アーティスト・アニメーター

Animate one reviewed rig through bounded Blender MCP operations under GPT orchestration. Use for specified clips and loop evidence only, not rig changes, final GLB export, refinement, or QA approval.

2026-07-20
define-asset-bibles
特殊効果アーティスト・アニメーター

Define and approve target-scoped visual and audio bibles from a locked worldpack. Use for M5 art direction only, not inventory derivation, asset generation, processing, or QA.

2026-07-20
derive-asset-inventory
特殊効果アーティスト・アニメーター

Derive a complete target-scoped M5 asset inventory from locked canon and approved bibles. Use for requirements and semantic slots only, not specifications, generation, or processing.

2026-07-20
design-3d-asset-references
特殊効果アーティスト・アニメーター

Produce a coherent reference-image set for one approved 3D asset specification through OpenAI Image. Use for 3D design evidence only, not modeling, rigging, animation, GLB export, or QA.

2026-07-20
forge-world-release
その他コンピュータ職

Compile, package, and verify one immutable runtime bundle from an approved world-authoring repository. Use only for the world-release phase; game import is a separate skill.

2026-07-20
model-3d-asset-with-blender
建築家(造園・船舶建築を除く)

Model one specified 3D asset through bounded Blender MCP operations under GPT orchestration. Use for geometry, UVs, and material slots only, not rigging, animation, final export, or QA approval.

2026-07-20
operate-modly-asset
特殊効果アーティスト・アニメーター

Run one reviewed Modly extension for one approved M5 asset specification through modly-cli-mcp under GPT orchestration. Use for the optional local route only after capability research, not direct model calls, selection, refinement, or QA.

2026-07-20
process-asset-deterministically
ソフトウェア開発者

Apply one reviewed declarative deterministic recipe to an authorized asset candidate and record reproducible outputs. Use after selection, not for generation, creative edits, approval, or release packaging.

2026-07-20
produce-openai-2d-asset
グラフィックデザイナー

Produce candidates for one approved 2D or 2.5D asset specification through OpenAI Image under GPT orchestration. Use for candidate generation only, not selection, processing, QA, or 3D geometry.

2026-07-20
qa-3d-asset
ソフトウェア品質保証アナリスト・テスター

Run read-only contract, lineage, license, and neutral-GLB QA for one processed 3D asset. Use for M5 evidence and approval decisions only, not Blender fixes, generation, processing, or packaging.

2026-07-20
refine-export-3d-asset-with-blender
建築家(造園・船舶建築を除く)

Apply bounded final refinements and export one selected 3D lineage from Blender to neutral GLB. Use after model, rig, and animation review, not for redesign, independent QA, or assetpack release.

2026-07-20
refine-modly-output
建築家(造園・船舶建築を除く)

Refine one authorized Modly 3D candidate through bounded Blender MCP operations while preserving production lineage. Use for finite repairs and neutral GLB export only, not rerunning Modly, redesign, independent QA, or packaging.

2026-07-20
rig-3d-asset-with-blender
建築家(造園・船舶建築を除く)

Rig one reviewed Blender model through bounded Blender MCP operations under GPT orchestration. Use for skeleton, skinning, and deformation checks only, not modeling redesign, animation, export, or QA approval.

2026-07-20
specify-asset-production
建築家(造園・船舶建築を除く)

Write one strict provider-neutral M5 asset specification from a reviewed inventory requirement. Use before production for 2D, 2.5D, audio, or 3D, not to generate or approve candidates.

2026-07-20
clone-world-project
ソフトウェア開発者

Clone canonical authoring inputs into one new world identity and lineage. Use only for the safe world-clone phase, not creation from scratch, version bumps, releases, or games.

2026-07-20
create-world-project
ソフトウェア開発者

Create one new independent v2 world-authoring project from the Forge. Use only for initial world identity and workspace scaffolding, not cloning, versioning, release, or game work.

2026-07-20
establish-gameplay-test-harness
ソフトウェア品質保証アナリスト・テスター

Establish deterministic action, replay, state-digest, fixture, and fake-adapter test infrastructure in a standalone game. Use before gameplay implementation phases, not to implement features.

2026-07-20
implement-gameplay-interactions
ソフトウェア開発者

Implement contextual interactions, abilities, costs, cooldowns, and deterministic outcome events in a standalone game. Use for the interaction-and-abilities phase only.

2026-07-20
implement-gameplay-living-world
ソフトウェア開発者

Implement one deterministic construction, needs, goals, economy, scarcity, or delayed-consequence system slice in a standalone game. Use for one G14 living-world slice only, not narrative campaigns or presentation.

2026-07-20
implement-gameplay-narrative
ソフトウェア開発者

Implement deterministic facts, knowledge boundaries, relationships, dialogue, quests, scenes, and actor campaigns in a standalone game. Use for the narrative-execution phase only.

2026-07-20
implement-gameplay-navigation
ソフトウェア開発者

Implement or modify deterministic collision, pathfinding, movement, and cell-reservation behavior in the standalone game. Use for the navigation phase only.

2026-07-20
implement-gameplay-persistence
ソフトウェア開発者

Implement versioned save serialization, restore, compatibility checks, atomic writes, and migrations in a standalone game. Use for G15 persistence only; G04 owns replay infrastructure.

2026-07-20
implement-gameplay-time-schedules
ソフトウェア開発者

Implement or modify the deterministic world clock, calendars, NPC schedules, and route fallback policy in a standalone game. Use for the time-and-schedules phase only.

2026-07-20
implement-pyray-app-loop
ソフトウェア開発者

Implement pyray window ownership and fixed-step application-loop orchestration around an existing deterministic runtime. Use for G20 only; input, rendering, graphics resources, UI, and audio belong to later phases.

2026-07-20
implement-pyray-audio
ソフトウェア開発者

Implement deterministic domain-event sound effects, streamed music/ambience, volume buses, and safe audio-device ownership in pyray. Use for the audio phase only.

2026-07-20
implement-pyray-input-camera
ソフトウェア開発者

Implement semantic input mapping, virtual resolution, Camera2D control, and inverse isometric pointer picking in a pyray game. Use for the input-and-camera phase only.

2026-07-20
implement-pyray-isometric-rendering
ソフトウェア開発者

Implement deterministic 2D/2.5D isometric projection, culling, depth ordering, animation selection, and render passes in pyray. Use for the world-rendering phase only.

2026-07-20
implement-pyray-resources
ソフトウェア開発者

Implement validated texture, atlas, font, shader, render-texture, and native-handle ownership for a pyray game. Use for the graphics-resource phase only.

2026-07-20
implement-pyray-ui
ソフトウェア開発者

Implement accessible screen-space HUD, menus, dialogue, quest, inventory, and interaction presentation in pyray. Use for one defined UI flow at a time.

2026-07-20
import-world-bundle
ソフトウェア開発者

Import one verified immutable world release into an existing standalone game and update its runtime-neutral catalog. Use only for game content ingestion.

2026-07-20
optimize-pyray-game
ソフトウェア開発者

Profile and optimize a verified pyray/raylib game using representative scenes and explicit budgets. Use only for measured performance work after correctness gates pass.

2026-07-20
release-pyray-game
ソフトウェア開発者

Package an already verified standalone pyray/raylib game as the deterministic M4 unpack-and-run source ZIP. Use only for G32 source packaging, not native installers, implementation, testing, or optimization.

2026-07-20
scaffold-pyray-game
ソフトウェア開発者

Create the initial clean standalone pyray/raylib game repository from the Forge template. Use only for the bootstrap phase, before world import or game-specific feature work.

2026-07-20
update-game-runtime
ソフトウェア開発者

Upgrade the vendored isoworld runtime snapshot in a standalone game. Use only for an explicit runtime-version update, migration, or compatibility repair.

2026-07-20
update-pyray-platform
ソフトウェア開発者

Change the locked pyray binding version, raylib backend, native API, Python range, and matching CI configuration in a standalone game. Use only for an explicit platform-baseline migration.

2026-07-20
verify-pyray-game
ソフトウェア品質保証アナリスト・テスター

Read-only verification of a standalone pyray/raylib game through boundary, deterministic, bundle, native, scene, and budget gates. Use for G30 evidence only, not fixes, optimization, or packaging.

2026-07-20
version-world-project
ソフトウェア開発者

Apply one reviewed SemVer transition to an existing v2 world project with optimistic locking. Use only for world versioning, not cloning, release export, or games.

2026-07-20
rpg-world-forge GitHub Agent Skills | SkillsMP