Foundational architecture skill for Godot workflows. Defines authority boundaries, composition strategy, scene ownership, command pathways, and replaceability constraints.
Foundation rules for deterministic asset import, resource ownership, and reproducible content pipeline behavior.
Foundational skill for data contracts, resources, interface boundaries, command/result schemas, and deterministic ordering.
Foundational skill for Godot editor-facing workflows: plugin entry points, menu/settings registration lifecycle, editor UX consistency, and teardown cleanliness.
Tier 1 foundation for game-agnostic GDScript system design: ownership boundaries, signal contracts, composition, and resource-backed configuration.
Tier 1 foundation for strict Godot version/documentation alignment using local pinned docs as source of truth and explicit churn checkpoints.
Foundational skill for no-code-until-validated workflow: packet decomposition, 3-role review gates, evidence capture, and GO/STOP control.
Foundational skill for performance and observability across Godot domains. Defines budgets, profiling loop, and regression controls for CPU/GPU/memory/runtime behavior.