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Ekozmaster
GitHub クリエイタープロフィール

Ekozmaster

1 件の GitHub リポジトリにある 5 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
5
リポジトリ
1
更新
2026-06-11
リポジトリマップ

skills がある場所

収集済み skill 数が多いリポジトリを、このクリエイターカタログ内の比率と職業範囲とともに表示します。

リポジトリエクスプローラー

リポジトリと代表的な skills

dx9-ffp-port
ソフトウェア開発者

Use when porting a game for RTX Remix or to the fixed-function pipeline, working on renderer.cpp / ffp_state / remix-comp-proxy.ini / draw routing / VS constants / vertex declarations / matrix mapping / skinning, building or deploying a remix-comp-proxy patch, or diagnosing rendering issues in a patched game (white geometry, missing objects, wrong transforms, ImGui F4, diagnostics.log).

2026-06-11
dynamic-analysis
ソフトウェア開発者

Use when attaching to or spawning a process for live analysis, setting breakpoints, tracing functions, collecting execution data, inspecting registers/memory/stack at runtime, stepping through code, patching live memory, catching who writes to an address, counting D3D9 draw calls, sending keystrokes or clicks to a game window, analyzing JSONL trace dumps, or performing any dynamic analysis task.

2026-06-11
dx9-ffp-port
ソフトウェア開発者

Use when porting a game for RTX Remix or to the fixed-function pipeline, working on renderer.cpp / ffp_state / remix-comp-proxy.ini / draw routing / VS constants / vertex declarations / matrix mapping / skinning, building or deploying a remix-comp-proxy patch, or diagnosing rendering issues in a patched game (white geometry, missing objects, wrong transforms, ImGui F4, diagnostics.log).

2026-06-11
dx9-ffp-port
ソフトウェア開発者

Use when porting a game for RTX Remix or to the fixed-function pipeline, working on renderer.cpp / ffp_state / remix-comp-proxy.ini / draw routing / VS constants / vertex declarations / matrix mapping / skinning, building or deploying a remix-comp-proxy patch, or diagnosing rendering issues in a patched game.

2026-06-11
dynamic-analysis
ソフトウェア開発者

Frida-based live process analysis. Use when attaching to or spawning a process, setting breakpoints, tracing functions, collecting execution data, inspecting registers/memory/stack at runtime, stepping through code, patching live memory, catching who writes to an address, counting D3D9 draw calls, sending keystrokes to a game window, or analyzing JSONL trace dumps.

2026-06-11
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