ワンクリックで
cortex-animation
Use when inspecting skeletal animation assets or authoring sequence skeleton named notifies through UnrealCortex.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Use when inspecting skeletal animation assets or authoring sequence skeleton named notifies through UnrealCortex.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when setting up Cortex for a project, getting started, refreshing schema, or asking what to do next
Use when creating, modifying, reviewing, debugging, or reparenting Blueprints — structure, graphs, variables, functions, inheritance, best practices
Blueprint-to-C++ migration pipeline with conversational analysis, plan-driven execution, visual progress tracking, and hard gates. Supports --audit, --resume, and --fast (streamlined mode for simple migrations).
Use when the Unreal Editor needs to be started, checked, reconnected, or restarted
Use when placing, organizing, or reviewing actors in a level
Use when generating QA baselines, running scenario-driven gameplay QA, or starting an interactive QA session
| name | cortex-animation |
| description | Use when inspecting skeletal animation assets or authoring sequence skeleton named notifies through UnrealCortex. |
Work with Unreal skeletal animation assets through the anim MCP domain.
.cortex/domains/anim.md if present.anim_cmd(command="...", params={...}) and use exact command names from live capabilities.fingerprint as expected_fingerprint before any mutation.Inspection:
list_assetsget_sequence_infoget_montage_infoget_skeleton_infoget_animbp_infoAuthoring is intentionally narrow:
add_named_notifyupdate_named_notifyremove_named_notifyNamed notify mutations apply only to zero-duration sequence skeleton named notifies. They require asset_path, precise input or selector fields, expected_fingerprint, and support dry_run plus optional save (false by default).
dry_run=true before destructive or uncertain changes.save_asset commands.For C++ domain changes, run:
powershell.exe -NoProfile -ExecutionPolicy Bypass -Command "& { Set-Location 'cli/Testing'; .\RunTests.ps1 'Cortex.Animation+' }"
For MCP scenario coverage with an editor running:
cd Plugins/UnrealCortex/MCP && uv run pytest tests/test_mcp_scenarios.py -v -k animation