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hamsterball-reimplementation-workflow
Iterative build-test-commit workflow for Hamsterball D3D8 reimplementation
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Iterative build-test-commit workflow for Hamsterball D3D8 reimplementation
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Reverse engineer and recreate the Hamsterball game (2000s Windows game by Raptisoft)
Start GhidraMCP headless server with the Hamsterball.exe project — always do this before any RE work
Restore all function renames from FUNCTION_MAP.md back into a fresh Ghidra project after DB loss or re-import
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| name | hamsterball-reimplementation-workflow |
| description | Iterative build-test-commit workflow for Hamsterball D3D8 reimplementation |
| category | reimplementation |
| tags | ["d3d8","game-dev","iterative","workflow"] |
1. Identify next subsystem (e.g., MESHWORLD geometry rendering)
2. Write targeted decompilation from Ghidra
3. Implement in reimpl/src/
4. Compile with MinGW
5. Test with Wine
6. Commit + push to both repos
7. Save Ghidra
# Build
cd ~/hamsterball-re/reimpl
i686-w64-mingw32-gcc -std=c11 -m32 -O2 -Iinclude \
src/core/win32_main.c src/level/*.c \
-o hamsterball.exe -ld3d8 -ldinput8 -ldsound -ldxguid -lole32 -lwinmm -mwindows
# Run
wine ./hamsterball.exe
# Debug Wine D3D8 translation
WINEDEBUG=+d3d8 wine ./hamsterball.exe 2>&1 | head -100