ワンクリックで
asset-pipeline-manager
Prepares a clean asset workflow. Use when creating or organizing visual/audio assets.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Prepares a clean asset workflow. Use when creating or organizing visual/audio assets.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Production agent harness for designing, creating, organizing, validating, and documenting Impact City game assets. CLI at agents/pi-game-creator/.
Drives Blender 5.1 headless on the user's laptop to generate Impact City 3D assets. Verified working.
Turns real AI risks into age-appropriate codex content. Use for all AI-risk educational content.
Applies the Emerald Gothic Hopepunk visual system. Use after a playable route exists.
Owns the Impact City MVP from repo scan to final build. Use first and throughout.
Connects positive game actions to transparent impact tracking. Use for any mission/rebuild/purchase/dashboard event.
| name | asset-pipeline-manager |
| description | Prepares a clean asset workflow. Use when creating or organizing visual/audio assets. |
Prepare a clean asset workflow for future production without blocking gameplay on perfect art.
When creating, organizing, or planning visual/audio assets.
public/assets/impact-city/ (characters, environments, props, ui, audio, story-cards).docs/game/asset-pipeline.md.