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GitHub クリエイタープロフィール

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1 件の GitHub リポジトリにある 3 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
3
リポジトリ
1
更新
2026-03-21
リポジトリマップ

skills がある場所

収集済み skill 数が多いリポジトリを、このクリエイターカタログ内の比率と職業範囲とともに表示します。

リポジトリエクスプローラー

リポジトリと代表的な skills

build-game
ソフトウェア開発者

SOP for building a complete game with KAL-AI Flow engine. Includes an integrated game design phase (MDA framework, Design Depth Tier, soul design, genre patterns) with multi-round dialogue for idea refinement, then proceeds to technical implementation (State → Flow → Session → Config → Lint → Test). Use when the user wants to create a new game, design a game, add game features, or needs guidance on KAL-AI game development workflow. For pure technical reference (node schemas, CLI commands, session step types), use the `kal-engine` skill instead.

2026-03-21
kal-engine
ソフトウェア開発者

KAL-AI Flow Engine technical reference and CLI guide. Covers architecture (Node → Flow → Session), all 17 built-in nodes, 6 session step types, 12 CLI commands (71+ subcommands), HTTP API, and common design patterns. Use when the user asks about KAL engine internals, CLI usage, node schemas, flow/session JSON format, debugging, linting, smoke testing, or any KAL technical question. Triggers on "kal", "flow engine", "session.json", "flow json", "kal play", "kal studio", "kal debug", "kal lint", "kal smoke", "kal serve", "kal schema", "kal eval", "kal config", "kal init", "initial_state.json", "kal_config.json", "SignalIn", "WriteState", "GenerateText", "PromptBuild". Does NOT cover game design methodology — use the project-level `build-game` skill for game design (MDA framework, Design Depth Tier, soul design).

2026-03-21
build-game
ソフトウェア開発者

SOP for building a complete game with KAL-AI Flow engine. Includes an integrated game design phase with multi-round dialogue for idea refinement, then proceeds to technical implementation. Use when the user wants to create a new game, design a game, add game features, or needs guidance on KAL-AI game development workflow.

2026-03-16
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