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GitHub リポジトリ

scare-the-spire

scare-the-spire には flavono123 から収集した 20 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
20
Stars
0
更新
2026-07-26
Forks
0
職業カバレッジ
3 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

supabase-migrations
データベースアーキテクト

Plan and apply production-safe scare-the-spire Supabase schema changes with the Supabase CLI, including cross-deployment compatibility and expand/contract rollouts. Use when creating, reviewing, applying, auditing, or repairing database migrations, Supabase SQL files, RLS policies, RPCs, tables, columns, indexes, or any feature that changes the remote Supabase schema or database response contract.

2026-07-26
create-toybox-service
ソフトウェア開発者

Choose and implement game-backed identities for new scare-the-spire Toy Box services. Use when the user asks to create, build, or add a Toy Box service, or asks for recommendations for any combination of its title, gameLocale page subtitle, token asset, and background art. Accept complete, partial, or absent identity inputs; verify provided values and resolve missing ones from the codebase, extracted game data and assets, PCK, or DLL without guessing.

2026-07-26
feature-implementation
ソフトウェア開発者

Implement or change scare-the-spire service features with Cloudflare Free/static-first constraints and Slay the Spire 2 game-first product design. Use for new features, existing feature changes, new service surfaces, UI/workflow additions, data-backed interactions, or service concepts that must feel native to STS2.

2026-07-24
cf-guardrails
ソフトウェア開発者

Check Cloudflare Workers Free plan guardrails for scare-the-spire. Use when adding or changing features, Workers, OpenNext runtime behavior, patch Worker behavior, routing, build output, static assets, server data loading, API routes, SEO, sitemaps, canonical URLs, internal links, or any implementation that could affect Cloudflare CPU time, memory, bundle size, subrequests, crawl volume, request volume, or static-first delivery.

2026-07-16
qa
ソフトウェア品質保証アナリスト・テスター

Integrated repository QA coordinator for scare-the-spire. Use when the user invokes $qa or asks for implementation-scoped QA, final verification, regression checks, or "QA this change"; always verifies docs/I18N.md policy and delegates to project QA skills such as mobile-viewport-qa, animation-playback-qa, and history-course-qa when the touched implementation scope requires them.

2026-07-16
byrdispatch-writer
ソフトウェア開発者

Format, create, or update byrdispatch / 섀소식 service-update posts and notices for scare-the-spire from rough user notes. Use when the user asks to write, draft, publish, add, or normalize byrdispatch / 섀소식 entries, especially markdown files under data/byrdispatch/YYYY-MM-DD.md, service notices, service update changelogs, deployment-date updates, service-link sections, rich game-resource references, token status badges, or optional screenshots/videos for service announcements.

2026-07-16
monster-intent-graph
ソフトウェア開発者

Extract, verify, mock up, implement, or revise Slay the Spire 2 monster intent FSM graphs and phase layouts. Use when changing monster move-pattern extraction, intent graph routing, start nodes, random or conditional transitions, reversible phases, progressive boss phases, Graphviz mockups, or representative intent-graph QA in scare-the-spire.

2026-07-16
slseoun-patch
ソフトウェア開発者

Fetch new Slay the Spire 2 Steam patch notes and turn them into 슬서운변경 rich patch pages, including shell-first publishing, Korean enrichment, exact Codex keyword linking, and required current-game asset synchronization. Trigger for 슬서운변경, STS2 patch notes, Steam patch ingestion, rich patch creation, or a target version like v0.105.0.

2026-07-15
history-course-qa
ソフトウェア品質保証アナリスト・テスター

Verify scare-the-spire History Course seeded replay behavior against real local Slay the Spire 2 `.run` history files. Use when Codex changes `src/lib/sts2-run-replay.ts`, `/history-course` replay/map/topbar behavior, run upload parsing, build-version RNG branching such as v0.107.1 MegaRandom, or when QA needs evidence that uploaded runs still reconstruct exact act paths.

2026-07-08
slseoun-patch-watch
ソフトウェア開発者

Publish or update pre-Steam Slay the Spire 2 patch index stages for 슬서운변경. Use when an expected STS2 patch has not appeared yet, when the expected KST patch window has slipped, or when preparing the static index state before switching to slseoun-patch shell-first mode.

2026-07-05
update-game-assets
ソフトウェア開発者

Use after every Slay the Spire 2 game patch, before patch-note enrichment, to extract the local PCK/DLL and refresh STS2 Codex assets, localization, structural data, and baked vars. Trigger for game asset updates, PCK extraction, card art refresh, monster/enchantment/encounter sync, or new patch data prep.

2026-07-05
sts2-compendium-patch-qa
ソフトウェア品質保証アナリスト・テスター

Verify that a Slay the Spire 2 patch has been applied correctly to Compendium resources, structured field diffs, lifecycle/deprecated rendering, patch-note hover links, and patch-history rails. Use after sts2-compendium-patch-sync, slseoun-patch, update-game-assets, STS2 data/versioning changes, deprecated resource changes, or rich patch pages that touch Codex resources.

2026-06-05
sts2-compendium-patch-sync
ソフトウェア開発者

Build Slay the Spire 2 Compendium patch diffs from freshly extracted PCK/DLL data after rich patch-note work, apply them to STS2 resource JSON and data/sts2-changes.json, and enforce versioned lifecycle/deprecated behavior. Use after slseoun-patch or update-game-assets when a patch touches cards, relics, potions, powers, enchantments, afflictions, events, monsters, encounters, ancients, epochs, assets, localization, or removed/deprecated resources.

2026-06-05
compendium-resource-detail
ソフトウェア開発者

Build or refactor STS2 백과사전/Compendium resource detail and modal UIs from the finalized relic detail pattern. Use when extending card, relic, potion, power, enchantment, event, monster, encounter, or ancient detail views; when adding related resources, comments, patch history, or GameHoverTip previews; or when aligning existing Codex-named components with the Compendium design rules.

2026-05-27
animation-playback-qa
ソフトウェア品質保証アナリスト・テスター

Local browser QA workflow for verifying animation playback and replay with screenshots. Use when Codex needs to test that clicking or otherwise triggering a UI animation actually plays on first and repeated triggers, including SpinePlayer actors, VFX overlays, Godot shader/canvas effects, WebGL/canvas animations, video-like render surfaces, and local frontend animation regressions.

2026-05-24
compendium-cross-references
ソフトウェア開発者

Add or refactor STS2 백과사전/Compendium cross-resource references and related-resource rails. Use when connecting cards, relics, potions, events, monsters, encounters, ancients, powers, or enchantments to other resources; when adding "관련 리소스" rail rows; when making relationships reciprocal; or when replacing ad hoc related-link UI with the shared EntityReferenceLinks/GameHoverTip preview pattern.

2026-05-24
mobile-viewport-qa
ソフトウェア品質保証アナリスト・テスター

Verify local frontend pages across this repository's mobile viewport presets with Playwright. Use when Codex needs mobile QA for layout regressions, clipped render areas, hidden interactive previews, horizontal overflow, or profile page carousel-to-render behavior using the sizes defined by scripts/mobile-qa.mjs.

2026-05-24
grill-with-docs
ソフトウェア開発者

Grilling session that challenges your plan against the existing domain model, sharpens terminology, and updates documentation (CONTEXT.md, ADRs) inline as decisions crystallise. Use when user wants to stress-test a plan against their project's language and documented decisions.

2026-05-17
sts2-spine-assets
ソフトウェア開発者

Extract and refresh Slay the Spire 2 monster Spine bodies and lightweight Spine VFX for the Compendium bestiary from the local PCK. Trigger after STS2 patches that may change monster art, animations, VFX, skins, or bestiary rendering.

2026-05-12
codex-pet-sprite
ソフトウェア開発者

Extract Slay the Spire 2 Spine actors from the local Godot PCK and render them as Codex custom pet spritesheets. Use when Codex needs to make or update a custom pet from STS2 characters, monsters, summons, objects, or other Spine-based game actors; map body animations to Codex pet states; debug pet spritesheet size, frame grid, preview, idle, hover, running, waiting, failed, or review behavior.

2026-05-07