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flawchess
GitHub クリエイタープロフィール

flawchess

1 件の GitHub リポジトリにある 3 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
3
リポジトリ
1
更新
2026-06-12
リポジトリマップ

skills がある場所

収集済み skill 数が多いリポジトリを、このクリエイターカタログ内の比率と職業範囲とともに表示します。

リポジトリエクスプローラー

リポジトリと代表的な skills

db-report
ソフトウェア開発者

Generate a database storage and performance report for FlawChess. Use this skill when the user asks about database size, storage usage, table sizes, index sizes, game counts, position counts, slow queries, query performance, cache hit ratio, sequential scans, index usage, dead tuples, data integrity / sanity checks (e.g. do the games blunder/mistake count columns match game_flaws), or wants a DB health/status overview. Trigger on phrases like "db report", "database report", "how big is the database", "storage usage", "index sizes", "table sizes", "slow queries", "query performance", "db performance", "db health", "data integrity", "sanity check", or any question about DB metrics. Supports both production and local dev databases. Writes a timestamped markdown report to reports/db-stats/db-report-{env}-YYYY-MM-DD.md.

2026-06-12
benchmarks
ソフトウェア開発者

Generate FlawChess endgame population benchmarks from the benchmark DB. Computes per-user distributions for score-gap (endgame vs non-endgame), Conversion/Parity/Recovery rates, composite Endgame Skill, time-pressure stats at endgame entry, time-pressure-vs-performance curves, and per-endgame-class (rook/minor_piece/pawn/queen/mixed/pawnless) score and conv/recov rates. All metrics are bucketed via 400-wide ELO buckets (anchored at 800/1200/1600/2000/2400) computed from the cohort user's **rating at game time** (`games.white_rating`/`games.black_rating`, never the frozen selection-snapshot rating — see "Rating-lag selection bias" in chapter 1) and the 4 TC buckets (anchored from `benchmark_selected_users.tc_bucket`). For every metric, the skill produces a Cohen's-d-based collapse verdict per axis ({TC, ELO}) that determines whether the metric needs cell-specific zones or collapses to a single global zone. Use this skill whenever the user asks about endgame benchmarks, neutral zones, gauge ranges, "what's typi

2026-05-31
parallel-worktree
ソフトウェア開発者

Create a git worktree and spin up a second Vite dev server for a parallel Claude Code session on FlawChess. Use this skill whenever the user wants to work on UI tweaks, small frontend fixes, or a side branch while another Claude session is busy with a long-running task (e.g., a GSD phase implementation). Trigger on phrases like "parallel worktree", "second worktree", "side branch", "run a second frontend", "work in parallel on another branch", "spin up another dev server", "/parallel-worktree", or any request to set up an isolated working copy alongside the current one. Frontend-only — deliberately does NOT start a second backend, because `bin/run_local.sh` would kill the primary session's processes.

2026-04-11
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