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arcanea-world-architect
Universe creation and world-building - geography, history, belief systems, cultures, and living ecologies of meaning
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Universe creation and world-building - geography, history, belief systems, cultures, and living ecologies of meaning
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Classify, author, and validate Arcanean spells on the four canon axes (element, discipline, tier, gate/rank). Use when adding or reviewing spells, building the magic encyclopedia, or generating spell media. Canon-faithful — never contradicts CANON_LOCKED.md.
Frameworks for productive human-AI co-creation - the orchestra model, creative partnerships, and symbiotic workflows
Anti-trope and naming protocol - banned AI cliches, forbidden words, and better alternatives for authentic Arcanean prose
The Seven Luminors - aspects of creative consciousness providing guidance through archetypical wisdom for any creative challenge
Character development through psychological depth - wounds, desires, contradictions, and authentic character voices
Navigate creative blocks using the taxonomy of psychological obstacles - naming rituals and protocols for each creature type
| name | arcanea-world-architect |
| description | Universe creation and world-building - geography, history, belief systems, cultures, and living ecologies of meaning |
| version | 2.0.0 |
| author | Arcanea |
| tags | ["world-building","fantasy","sci-fi","universe","creation"] |
| triggers | ["world","world-building","universe","setting","geography"] |
"A world is not built. It is grown. You plant seeds - a geography, a history, a belief - and you tend them until they become a living ecology of meaning."
This skill activates when the user is creating fictional worlds, settings, or universes for any medium - novels, games, films, tabletop RPGs, or transmedia projects.
Every complete world rests on these seven pillars. A world need not elaborate all pillars equally, but it should be aware of all of them.
The Physical Container of Story
Questions to answer:
Framework: The Five Zones
CORE: The center of civilization, safety, power
FRONTIER: The edge - where order meets wilderness
WILDS: Untamed spaces, danger, opportunity
BEYOND: What lies past the map - mystery, fear, legend
BENEATH/ABOVE: The vertical dimension - underground, heavens
The Memory That Shapes the Present
Questions to answer:
Framework: The Three Histories
REMEMBERED HISTORY: What people believe happened
ACTUAL HISTORY: What really happened
SECRET HISTORY: What only some know (and might change everything)
The Human (or Non-Human) Element
Questions to answer:
Framework: The Culture Diamond
VALUES
/\
/ \
RITUALS TABOOS
\ /
\/
CONFLICTS
The Extraordinary Element
Questions to answer:
Framework: Sanderson's Laws + Arcanean Extensions
The Arcanean Addition:
The Material Foundation
Questions to answer:
Framework: The Resource Web
ESSENTIAL (what people need to survive)
↓
VALUABLE (what people want beyond survival)
↓
RARE (what few can obtain)
↓
UNIQUE (what only one can possess)
The Dynamics of Control
Questions to answer:
Framework: The Power Triangle
AUTHORITY (legitimate power)
/\
/ \
FORCE / \ INFLUENCE
(hard) (soft)
Every power structure balances these three. When one dominates, instability follows.
The Spiritual Architecture
Questions to answer:
Framework: The Cosmological Layers
COSMIC: The nature of reality itself
DIVINE: Gods, spirits, or transcendent forces
INSTITUTIONAL: Organized religions, philosophies
PERSONAL: Individual belief and practice
SHADOW: What people actually do vs. what they profess
Symptom: Pages of exposition about world mechanics Cure: Reveal through character experience, not narrator explanation
Symptom: Every cool idea thrown in without coherence Cure: Ask "How does this connect to the core theme?"
Symptom: World exists only as backdrop, never changes Cure: Worlds should have their own momentum, independent of protagonist
Symptom: "The warrior race," "The merchant planet," "The wise elves" Cure: Every culture has diversity, factions, individuals who don't fit
Symptom: Everything revolves around main character Cure: World should have problems, joys, events that exist without protagonist
"A great world is one where the reader believes things happen when the book is closed."
The world exists to:
"You are not God creating a world. You are an archaeologist discovering one that always existed."