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write-a-skill
Reference for writing and editing skills well — the vocabulary and principles that make a skill predictable.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Reference for writing and editing skills well — the vocabulary and principles that make a skill predictable.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use this skill when the user wants to prototype an idea, sanity-check a data model or state machine, mock up a UI, explore design options, or try several approaches before committing — even if they just say "let me play with it" or "try a few designs". Creates a runnable throwable that lets the user interact with the design before implementation.
Use this skill when building, fixing, reviewing, or debugging web UI, UX, or frontend behavior and you need to exercise the app in a real browser with agent-browser. Use it to reproduce user-reported browser bugs, inspect accessibility snapshots, interact with forms and controls, capture screenshots for visual verification, check console/network failures, or compare UI before and after changes.
Convention-first frontend engineering for RunWield agents. Use this skill when implementing, fixing, debugging, or reviewing frontend UI/UX work in JavaScript, HTML, or CSS across frameworks such as React, Vue, Svelte, Next.js, Vite, Astro, or TanStack; especially when source-first code exploration, current framework docs, and real-browser verification should guide the change. Don't use for TUI work.
Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one the user picks. Use when the user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make the codebase more testable and AI-navigable.
Use this skill when the user reports a bug, says something is broken, throwing errors, or failing — even if they don't say "diagnose" or "debug". Also use for performance regressions, when the user says something is slow, degraded, or slower than before. Follows a feedback-loop → reproduce + minimise → hypothesise → instrument → fix → regression-test loop.
| name | write-a-skill |
| description | Reference for writing and editing skills well — the vocabulary and principles that make a skill predictable. |
A skill exists to wrangle determinism out of a stochastic system. Predictability — the agent taking the same process every run, not producing the same output — is the root virtue; every lever below serves it.
Bold terms are defined in GLOSSARY.md; look them up there for the full meaning.
Two choices, trading different costs:
disable-model-invocation, and write a model-facing description with rich trigger phrasing
("Use when the user wants…, mentions…").disable-model-invocation: true; the description becomes human-facing — a one-line summary,
trigger lists stripped.Pick model-invocation only when the agent must reach the skill on its own, or another skill must. If it only ever fires by hand, make it user-invoked and pay no context load.
When user-invoked skills multiply past what you can remember, that piled-up cognitive load is cured by a router skill: one user-invoked skill that names the others and when to reach for each.
A model-invoked description does two jobs — state what the skill is, and list the branches that should trigger it. Every word increases context load, so a description earns even harder pruning than the body:
A skill is built from two content types — steps and reference — that mix freely: a skill can be all steps, all reference, or both. The core decision is which to use and where each sits on the information hierarchy, a ladder ranked by how immediately the agent needs the material:
SKILL.md, the primary tier: what the agent does, in order. Each step ends
on a completion criterion, the condition that tells the agent the work is done. Make it checkable (can the
agent tell done from not-done?) and, where it matters, exhaustive ("every modified model accounted for", not
"produce a change list") — a vague criterion invites premature completion.SKILL.md, consulted on demand. Often a legitimately flat
peer-set (every rule of a review on one rung) — a fine arrangement, not a smell. This skill is all reference.SKILL.md into a separate file, reached by a context pointer,
loaded only when the pointer fires. (Spans disclosed reference — a sibling file like GLOSSARY.md, still part of
the skill — through fully external reference that lives outside the skill system and any skill can point at.)A demanding completion criterion drives thorough legwork — the digging the agent does within the work — whether the skill has steps or not, since "every rule applied" binds flat reference just as "every step done" binds a sequence.
Push too little down and the top bloats; push too much and you hide material the agent actually needs. That tension is the whole decision.
Progressive disclosure is the move down the ladder — out of SKILL.md into a linked file — so the top stays
legible. Mechanics: a linked .md file in the skill folder, named for what it holds (this skill discloses its full
definitions to GLOSSARY.md). Some skills are used in more than one way, and each distinct way is a branch —
different runs taking different paths through the skill. Branching is the cleanest disclosure test: inline what every
branch needs, and push behind a pointer what only some branches reach. A context pointer's wording, not its
target, decides when and how reliably the agent reaches the material.
Where the ladder decides how far down a piece sits, co-location decides what sits beside it once there: keep a concept's definition, rules, and caveats under one heading rather than scattered, so reading one part brings its neighbours with it.
Granularity is how finely you divide skills, and each cut spends one of the two loads, so split only when the cut earns it. Two cuts:
Keep each meaning in a single source of truth: one authoritative place, so changing the behaviour is a one-place edit.
Check every line for relevance: does it still bear on what the skill does?
Then hunt no-ops sentence by sentence, not just line by line: run the no-op test on each sentence in isolation, and when one fails, delete the whole sentence rather than trim words from it. Be aggressive — most prose that fails should go, not be rewritten.
A leading word is a compact concept already living in the model's pretraining that the agent thinks with while running the skill (e.g. lesson, fog of war, tracer bullets). Repeated throughout the text (though not necessarily - a strong leading word might only be needed once), it accumulates a distributed definition and anchors a whole region of behaviour in the fewest tokens, by recruiting priors the model already holds.
It serves predictability twice. In the body it anchors execution: the agent reaches for the same behaviour every time the word appears. In the description it anchors invocation: when the same word lives in your prompts, docs, and code, the agent links that shared language to the skill and fires it more reliably.
Hunt for opportunities to refactor skills to use leading words. A triad spelled out at three sites (duplication), a description spending a sentence to gesture at one idea — each is a passage begging to collapse into a single token. Examples include:
You win twice over: fewer tokens, and a sharper hook for the agent to hang its thinking on. Assume every skill is carrying restatements that leading words retire — go find them.
Use these to diagnose issues the user may be having with the skill.