Interactive text adventure game engine. Triggers on "text adventure", "play a game", "tabletop RPG", "interactive fiction", "dungeon crawl", or any narrative game request. Also for resuming prior sessions. CARDINAL RULE — Do NOT write ANY text in the conversation. No prose, narration, analysis, status updates, check descriptions, DC values, or stat breakdowns. ALL game output goes inside visualize:show_widget. ALL deliberation goes in the thinking tool. The player sees ONLY widgets. Exception — brief responses to out-of-character questions. Do NOT use for creative writing without player agency. Loads modules from modules/ directory as needed.
2026-04-19