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teach
Teach the user a new skill or concept, within this workspace.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Teach the user a new skill or concept, within this workspace.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Première passe de revue sur le diff courant — signale bugs de correction, vecteurs sécurité, violations d'invariants et de mes conventions. Surcharge la skill bundled. Signale uniquement, n'applique jamais de correctif. Filet en amont de la revue humaine, jamais un quitus.
Cette skill doit être utilisée quand l'utilisateur dit "coache-moi sur X", "guide-moi pour apprendre Y", "aide-moi à coder en autonomie", "je veux progresser sur Z", "scaffolding sur ce projet", ou demande un accompagnement pédagogique où l'apprenant code lui-même. Ne pas utiliser pour : expliquer un concept ponctuel, écrire du code à la place de l'utilisateur, débogage direct, code review standard.
Cette skill doit être utilisée quand l'utilisateur dit "explique-moi ce code", "mentor", "session pédagogique", "je ne comprends pas ce fichier", "analyse ce fichier avec moi", "aide-moi à comprendre ce projet", ou demande à explorer du code existant via questionnement Socratique. Produit des flashcards Anki en fin de session. Ne pas utiliser pour : écrire du code neuf, débogage direct, question factuelle isolée.
This skill should be used when the user asks for "deliberate practice", "DP", "katas", "drill", "calibrated exercises", "practice coding skills", or wants executed-and-analyzed coding drills with targeted feedback. Do not use for: code review of existing code, general tutoring, debugging session.
| name | teach |
| description | Teach the user a new skill or concept, within this workspace. |
| disable-model-invocation | true |
| argument-hint | What would you like to learn about? |
The user has asked you to teach them something. This is a stateful request - they intend to learn the topic over multiple sessions.
Adapted from Matt Pocock's
teachskill (github.com/mattpocock/skills). Pocock's pedagogy is kept intact — it is the core value. Three deviations are documented as ADRs and are the only departures from the source design:adr/0004(reference in Markdown),adr/0005(retention via Anki),adr/0006(learning-records as the single state source).
Treat the current directory as a teaching workspace — a dedicated repository, separate from the dotfiles (cf. adr/0007). It holds living learning state, not config. The state of the user's learning is captured in this directory in several files:
MISSION.md: A document capturing the reason the user is interested in the topic. This should be used to ground all teaching. Use the format in MISSION-FORMAT.md../reference/*.md: A directory of reference materials, in Markdown (cf. adr/0004). These are the compressed learnings from the lessons — cheat sheets, reference algorithms, syntax, glossaries. They are the raw units of learning, revisited often, and they live in the Markdown/PKM chain (greppable, linkable, drift-detectable). They are designed for quick reference.RESOURCES.md: A list of resources which can be explored to ground your teaching in contextual knowledge, or to acquire knowledge and wisdom. Use the format in RESOURCES-FORMAT.md../learning-records/*.md: A directory of learning records, which capture what the user has learned. These are loosely equivalent to architectural decision records in software development — they capture non-obvious lessons and key insights that may need to be revised later, or drive future sessions. They are the single source of truth for learning-progress state (cf. adr/0006); the sibling tools write into them. These should be used to calculate the zone of proximal development. They are titled 0001-<dash-case-name>.md, where the number increments each time. Use the format in LEARNING-RECORD-FORMAT.md../lessons/*.html: A directory of lessons. A lesson is a single, self-contained HTML output that teaches one tightly-scoped thing tied to the mission. This is the primary unit of teaching in this workspace. Lessons stay HTML — ephemeral and interactive (cf. adr/0004)../assets/*: Reusable components shared across lessons. See Assets.NOTES.md: A scratchpad for you to jot down user preferences, or working notes.To learn at a deep level, the user needs three things:
Before the RESOURCES.md is well-populated, your focus should be to find high-quality resources which will help the user acquire knowledge. Never trust your parametric knowledge.
Some topics may require more skills than knowledge. Learning more about theoretical physics might be more knowledge-based. For yoga, more skills-based.
You should be careful to split between two types of learning:
Fluency can give the user an illusory sense of mastery, but storage strength is the real goal. Try to design lessons which build long-term retention by desirable difficulty:
The in-lesson quizzes (see Skills) serve fluency — immediate feedback within a lesson. Storage is served by exporting retrieval-practice items to Anki, which provides the real spacing the bullet above demands. See Retention.
A lesson is the main thing you produce — the unit in which knowledge and skills reach the user. Each lesson is one self-contained HTML file, saved to ./lessons/ and titled 0001-<dash-case-name>.html where the number increments each time.
A lesson should be beautiful — clean, readable typography and layout — since the user will return to these later to review. Think Tufte.
The lesson should be short, and completable very quickly. Learners' working memory is very small, and we need to stay within it. But each lesson should give the user a single tangible win that they can build on. It should be directly tied to the mission, and should be in the user's zone of proximal development.
If possible, open the lesson file for the user by running a CLI command.
Each lesson should link via HTML anchors to other lessons, and link out to the relevant ./reference/*.md documents.
Each lesson should recommend a primary source for the user to read or watch. This should be the most high-quality, high-trust resource you found on the topic.
Each lesson should contain a reminder to ask followup questions to the agent. The agent is their teacher, and can assist with anything that's unclear.
Lessons are built from reusable components, stored in ./assets/: stylesheets, quiz widgets, simulators, diagram helpers — anything a second lesson could reuse.
Reuse is the default, not the exception. Before authoring a lesson, read ./assets/ and build from the components already there. When a lesson needs something new and reusable, write it as a component in ./assets/ and link to it — never inline code a future lesson would duplicate.
A shared stylesheet is the first component every workspace earns: every lesson links it, so the lessons look like one consistent course rather than a pile of one-offs. As the workspace grows, so should the component library.
Every lesson should be tied into the mission - the reason that the user is interested in learning about the topic.
If the user is unclear about the mission, or the MISSION.md is not populated, your first job should be to question the user on why they want to learn this. Do not teach against an empty mission — a bad or absent mission is worse than no teaching, because lessons will drift abstract and you will have no basis for what to teach next.
Failing to understand the mission will mean knowledge acquisition is not grounded in real-world goals. Lessons will feel too abstract. You will have no way of judging what the user should do next.
Missions may change as the user develops more skills and knowledge. This is normal - make sure to update the MISSION.md and add a learning record to capture the change. Confirm with the user before changing the mission.
Each lesson, the user should always feel as if they are being challenged 'just enough'.
The user may specify an exact thing they want to learn. If they don't, figure out their zone of proximal development by:
learning-records (including records emitted by the sibling tools — they carry a Source: line)Lessons should be designed around a skill the user is going to learn. The knowledge in the lesson should be only what's required to acquire that skill. You teach the knowledge first, then get the user to practice the skills via an interactive feedback loop.
Knowledge should first be gathered from trusted resources. Use RESOURCES.md to keep track of them. Lessons should be littered with citations - links to external resources to back up any claim made. This increases the trustworthiness of the lesson.
For acquiring knowledge, difficulty is the enemy. It eats working memory you need for understanding.
If knowledge is all about acquisition, skills are about durability and flexibility. Make the knowledge stick.
For skill acquisition, difficulty is the tool. Effortful retrieval is what builds storage strength. Skills should be taught through interactive lessons. There are several tools at your disposal:
Each of these should be based on a feedback loop, where the user receives feedback on their performance. This feedback loop should be as tight as possible, giving feedback immediately - and ideally automatically.
For quizzes, each answer should be exactly the same number of words (and characters, if possible). Don't give the user any clues about the answer through formatting.
In-lesson quizzes are a fluency tool: they give immediate feedback now. They are not the vehicle for long-term retention — that is Anki's job (see Retention). Use both: the quiz tests on the spot, Anki retains over time.
Long-term retention (storage strength) for the whole learning layer runs through Anki, not through ephemeral HTML quizzes (cf. adr/0005). Anki provides the mature spaced repetition the Fluency-vs-Storage philosophy calls for.
When a lesson produces retrieval-practice items worth retaining long-term:
flashcards-format.md. The basic, cloze, trace, and missing card types all apply.python3 ~/.claude/skills/code-mentor/scripts/anki-export.py <cards.json>. Use a workspace-specific deck name (e.g. the mission topic) so this workspace's cards review together.This script and format are a shared asset of the learning layer (owned by code-mentor, reused here) — do not duplicate them.
Wisdom comes from true real-world interaction - testing your skills outside the learning environment.
When the user asks a question that appears to require wisdom, your default posture should be to attempt to answer - but to ultimately delegate to a community.
A community is a place (online or offline) where the user can test their skills in the real world. This might be a forum, a subreddit, a real-world class (budget permitting) or a local interest group.
You should attempt to find high-reputation communities the user can join. If the user expresses a preference that they don't want to join a community, respect it.
This is the same posture the sibling tools occupy: testing skills on a real artefact (coach-pedagogique), on real existing code (code-mentor), or under execution pressure (dp-coach). When a question is really about applying the skill for real rather than learning it, those tools — or a community — are the right destination, not another lesson.
While creating lessons, you should also create reference documents. Lessons can reference these documents - they are useful for tracking raw units of knowledge useful across lessons.
Lessons will rarely be revisited later - reference documents will be. They should be the compressed essence of the lesson, in a format designed for quick reference. They are written in Markdown so they live in the PKM chain (cf. adr/0004).
Some learning topics lend themselves to reference:
Glossaries, in particular, are an essential reference. Once one is created, it should be adhered to in every lesson. Use the format in GLOSSARY-FORMAT.md.
NOTES.mdThe user will sometimes express preferences of how they want to be taught, or things you should keep in mind. This is the place to record those preferences, so you can refer back to them when designing lessons or working with the user.