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manim-agent
manim-agent には gqy20 から収集した 9 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。
このリポジトリの skills
Pipeline 调试工具:在已运行的前后端基础上创建任务、执行 pipeline、 通过 Debug 页面 API 逐阶段核对运行状态,自动将异常写入 Debug Issue Tracker, 并输出完整调试报告。 基于项目内置的 Debug 界面体系(/tasks/{id}/debug), 利用其 Prompt Artifacts + Issue Tracker + pipeline_output 快照。
Audit Manim scene layouts for overlap, crowding, and frame overflow as an implementation-time advisory check. Use when arranging labels, formulas, callouts, braces, tables, or any dense beat where geometry-based layout checks can catch collisions earlier than frame review.
Build a Manim scene from an existing scene plan. Use when a beat-by-beat plan already exists and the next step is to draft, implement, render, or refine animation code. Trigger for requests like "build from this plan", "implement this storyboard", "turn this scene plan into Manim", or after running /scene-plan.
Design and specify branded intro/outro segments for educational videos. Use when the task requires a title animation opening, branded outro frame, or full video assembly with intro + main content + outro. Advisory skill -- guides generation without blocking the core scene pipeline.
Produce, review, or refactor Manim scenes for educational videos with stronger scene structure, narration alignment, mathematical clarity, and render-time self-checks. Use when generating or improving Manim animation code, teaching demos, proof walkthroughs, function visualizations, or geometry scenes.
Keep narration spoken, beat-aligned, and visually synchronized for Manim teaching animations. Use when writing, reviewing, or refining narration so it matches the current visual beat instead of sounding like a detached summary.
Review rendered Manim video frames before a task is allowed to succeed. Uses AI vision analysis to inspect sampled frames for opening clarity, beat focus, visual density, conclusion payoff, or other blocking visual issues after rendering.
Direct the visual language of a Manim scene so it feels like a guided explanation instead of a static slide deck. Use when improving opening beats, focal hierarchy, motion clarity, transformations, visual pacing, or ending payoff in educational animation tasks.
Create a scene plan before writing Manim code. Use when the task needs beat-by-beat planning, scene segmentation, narration outline, pacing decisions, or visual teaching structure before implementation. Trigger for requests like "plan the animation", "split this into scenes", "design the storyboard", "how should this Manim lesson be structured", or before building a teaching animation that needs stronger structure.