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start
First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
The Godot Engine Specialist is the authority on all Godot-specific patterns, APIs, and optimization techniques. Guides C# (primary) vs GDScript (optional) vs GDExtension decisions, ensures proper use of Godot's node/scene architecture, signals, and resources.
快速恢复项目上下文 — 新会话中读取已有配置,无需重新走 /start 流程。
引导式美术圣经编写。创建视觉规范文档,作为所有资产制作的基础。在 /brainstorm 完成后、/map-systems 或 GDD 编写之前运行。
美术与程序协调桥梁。处理资产规格、命名规范、导入管道和美术-程序沟通。
从 GDD、关卡文档或角色档案生成资产规格。包含 AI 图像生成提示词和详细规格。在美术圣经和 GDD 批准后、制作开始前运行。
Godot C# specialist for .NET 8 integration, Godot 4.6.1 C# API patterns, async/await, signals, and modern C# idioms.
| name | start |
| description | First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions. |
| license | MIT |
| phase_automation | {"auto_proceed_default":false,"user_override_command":"/manual","phases":[{"phase":"Phase 1: Detect State","auto_conditions":[{"condition_type":"file_exists","target":".opencode/project-context.md","action_if_met":"skip","notification":"✅ 配置文件已存在,自动跳过状态检测","fallback_action":"proceed_manual"}]},{"phase":"Phase 2: Team Structure Detection","auto_conditions":[{"condition_type":"config_has_key","config_file":".opencode/project-context.md","key":"Team Structure","action_if_met":"skip","notification":"✅ 团队结构已配置,跳过此阶段"}]},{"phase":"Phase 2.5: MCP Integration Check","auto_conditions":[{"condition_type":"config_has_key","config_file":".opencode/project-context.md","key":"MCP Status","action_if_met":"skip","notification":"✅ MCP 状态已记录,跳过此阶段"}]},{"phase":"Phase 3: Project Stage Check","auto_conditions":[{"condition_type":"config_has_key","config_file":".opencode/project-context.md","key":"Project Stage","action_if_met":"skip","notification":"✅ 项目阶段已设置,跳过此阶段"}]}]} |
Entry point for new users. Detects project state and team structure, routes to the right skill.
ACTION: Try to read these files (skip if not found):
.opencode/project-context.md → Team, project & MCP info already collected?.opencode/mcp.json → MCP servers configured?.opencode/docs/technical-preferences.md → Engine configured?design/gdd/game-concept.md → Game concept exists?src/ directory → Source code exists?IF project-context.md EXISTS:
IF mcp.json EXISTS with enabled servers:
STOP: After detection, proceed to Phase 2 (if config missing) or Phase 4 (if config exists).
IF config already has team structure:
ELSE, ASK:
你的团队结构是什么?
A) 单人独立开发 — 只有我一个
B) 2人小队 — 我+队友(程序/美术/策划)
C) 3人小队 — 我作为队长,有队友支持
D) 更大团队 — 4人及以上
AFTER user answers:
.opencode/project-context.md:
## Team Structure
- **Type**: [用户选择的选项]
- **My Role**: [如果是B/C,询问队长角色]
IF config already has MCP status:
ELSE, ASK:
你是否需要配置 MCP 服务器来增强开发能力?
可选服务器:
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
• PixelLab — AI 像素艺术生成(角色、瓦片、物体)
• ElevenLabs — AI 音频/语音生成(音效、配音、音乐)
• Godot MCP — Godot 项目控制(创建场景、运行项目)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
A) 立即配置 — 我会提供设置指南
B) 稍后配置 — 下次启动时再提醒我
C) 暂不需要 — 保存选择,以后不再询问
D) 跳过此步骤 — 暂不决定,下次继续询问
详细配置指南:`.opencode/docs/mcp-setup-guide.md`
AFTER user answers:
IF A (立即配置):
project-context.mdIF B (稍后配置):
Status: pending to project-context.mdIF C (暂不需要):
Status: declined to project-context.md.opencode/docs/mcp-setup-guide.md"IF D (跳过):
STOP: Wait for user response before proceeding to Phase 3
IF config already has project stage:
ELSE, ASK:
你目前处于哪个阶段?
A) 还没有想法 — 我想从头探索游戏概念
B) 有模糊想法 — 我有个大致的主题或类型
C) 概念已清晰 — 我知道核心玩法,但还没文档化
D) 已有工作成果 — 我已经有设计文档、原型或代码
AFTER user answers:
.opencode/project-context.md:
## Project Stage
- **Current Stage**: [用户选择的选项]
- **Last Updated**: [当前日期]
IF MCP servers are enabled:
💡 MCP 增强提示:
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
PixelLab 启用时:
→ /art-coordinator 可自动生成像素资产
→ /prototype-mode 可快速创建角色动画
ElevenLabs 启用时:
→ /prototype-mode 可生成音效原型
→ 音频资产请求流程集成 AI 音效生成
Godot MCP 启用时:
→ /godot-specialist 可直接操作场景文件
→ 自动创建节点、加载贴图、运行项目验证
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
| Stage | Recommend | Next Steps |
|---|---|---|
| 没有想法 | /brainstorm | 探索概念 |
| 模糊想法 | /brainstorm "idea" | 发展想法 |
| 概念清晰 | /setup-engine → /sprint-plan | 开始开发 |
| 已有成果 | /code-review 或 /design-review | 检查质量 |
| Stage | Recommend | Additional Skills |
|---|---|---|
| 没有想法 | /brainstorm | 团队讨论概念 |
| 模糊想法 | /brainstorm → /game-designer | 定义系统 |
| 概念清晰 | /setup-engine → /art-coordinator | 美术协调 |
| 已有成果 | /producer → /sprint-plan | 团队进度 |
如果用户选择了B或C(小队):
作为小队队长,你可以使用:
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
管理: /producer, /sprint-plan
技术: /godot-specialist, /code-review
设计: /design-review, /game-designer
美术协调: /art-coordinator (NEW!)
原型: /prototype-mode (NEW!)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Once user confirms their next action:
TELL USER:
✅ 项目信息已保存到 `.opencode/project-context.md`
下次会话将自动读取,无需重复回答。
TELL USER (新内容):
📌 下次新会话时,使用 `/resume` 快速恢复上下文,无需重新走完整流程。
IF MCP was configured:
📌 MCP 配置状态:
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
已启用服务器: [列出用户启用的服务器]
配置文件: .opencode/mcp.json
详细指南: .opencode/docs/mcp-setup-guide.md
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
IF MCP was declined:
For single developer:
For team lead (2-3 people):
/art-coordinator/prototype-modeDO NOT invoke other skills automatically. Let the user invoke them.
周一: /sprint-plan review → 检查进度
周三: /art-coordinator → 美术同步
周五: /producer → 周总结
/design-review → 验证设计
↓
/art-coordinator → 请求美术资产
↓
/godot-specialist → 技术实现
↓
/code-review → 质量检查
| Error | Fallback |
|---|---|
| Cannot read files | Assume project is empty, proceed to Phase 2 |
project-context.md incomplete | Ask only missing sections, preserve existing |
| User gives unclear answer | Ask clarifying question, do NOT guess |
| User wants to skip onboarding | Say "好的,你可以随时使用 /help 查看可用命令" and stop |
Location: .opencode/project-context.md
Purpose: Store team structure, project stage, platform info to avoid re-asking on new sessions.
Created by: /start skill (Phase 2 & 3)
Updated by: /setup-engine (engine info), /brainstorm (vision), other skills
快速恢复: /resume skill 可在新会话中自动读取此文件,无需重复 /start 流程。
Template: .opencode/docs/templates/project-context-template.md
| 状态 | 首选 Skill |
|---|---|
| 新会话恢复 | /resume |
| 没想法 | /brainstorm |
| 有想法 | /brainstorm "idea" |
| 概念清晰 | /setup-engine |
| 已有代码 | /code-review |
| 状态 | 首选 Skill | 额外工具 |
|---|---|---|
| 新会话恢复 | /resume | — |
| 没想法 | /brainstorm | 团队讨论 |
| 概念清晰 | /setup-engine | /art-coordinator |
| 已有成果 | /producer | /sprint-plan |
| 需美术 | /art-coordinator | 资产请求模板 |
| 快速验证 | /prototype-mode | 一次性代码模式 |