issue
Create a GitHub issue with structured sections for a feature, bug fix, or crash
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Create a GitHub issue with structured sections for a feature, bug fix, or crash
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Audit context window consumption across LOTRAOM agents, skills, rules, MCP servers, and CLAUDE.md. Report token estimates, flag bloat, recommend trims.
Hard-block Edit/Write outside a chosen directory. Use to scope-lock edits during a focused fix or refactor. Pair with /unfreeze to release.
Six-phase root-cause debugging for crashes, build failures, or "why is this broken" reports. Iron Law - no fixes without root cause. Auto-engages /freeze.
Release the directory edit lock set by /freeze. Edit and Write are unrestricted again. No-op if /freeze was never set.
Dispatch an independent Codex verification job for the current changes
Inspect all changed files, group by logical concern, and guide atomic per-concern commits
| name | issue |
| description | Create a GitHub issue with structured sections for a feature, bug fix, or crash |
| argument-hint | [bug|feature|crash] [brief description] |
Create a structured GitHub issue for: $ARGUMENTS
First word = type (bug, feature, crash). Rest = description.
git log --oneline -5, git diff --name-only, CHANGELOG.md [Unreleased] section.gh issue create --title "<type>: <description>" --label "<type>" --body "$(cat <<'EOF'
## Problem
[Error, symptoms, reproduction steps]
## Analysis
[Root cause, which module/feature affected]
[Decompiled TaleWorlds class if Harmony/GameModel related]
## Solution
[Changes and rationale]
## Files Changed
- `path/file.cs` — description
## Testing
[How verified — unit tests, manual testing]
EOF
)"
gh issue create --title "feat: <description>" --label "feature" --body "$(cat <<'EOF'
## Motivation
[Problem solved, which system benefits]
## Design
[Architecture: entry points, services, adapters, GameModels]
[ADR reference if applicable]
## Implementation
[Key files, patterns used, DryIoC registration]
## Testing
[Coverage, verification approach]
EOF
)"
bug, feature, crash, enhancement, launcher, devopsgh issue close <number> when complete