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post-processing
Explains how PostProcessPlugin intercepts the Three.js pipeline for WebGPU-compatible Bloom and Color Grading.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Explains how PostProcessPlugin intercepts the Three.js pipeline for WebGPU-compatible Bloom and Color Grading.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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| name | post-processing |
| description | Explains how PostProcessPlugin intercepts the Three.js pipeline for WebGPU-compatible Bloom and Color Grading. |
The PostProcessPlugin.ts manages cinematic effects like Bloom, Tone Mapping, and Depth of Field. In a WebGPU context, this leverages the modern PostProcessing node system rather than the older EffectComposer.
WebGPU Post-Processing in Three.js is achieved by replacing the standard renderer.render(scene, camera) loop with a Node-based pass system.
scene is wrapped in a pass node.bloom(), colorCorrection()) are chained sequentially.When PostProcessPlugin is enabled, it takes control of the main rendering loop from the core engine.
renderer.render(), it calls postProcessing.render().IBLPlugin and SkyPlugin into standard monitor color space (sRGB), using ACES Filmic mapping.