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HorusGoul
GitHub クリエイタープロフィール

HorusGoul

2 件の GitHub リポジトリにある 19 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
19
リポジトリ
2
更新
2026-07-11
リポジトリエクスプローラー

リポジトリと代表的な skills

animation-vocabulary
グラフィックデザイナー

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.

2026-07-11
apple-design
ウェブ・デジタルインターフェースデザイナー

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

2026-07-11
emil-design-eng
ウェブ・デジタルインターフェースデザイナー

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

2026-07-11
improve-animations
ソフトウェア開発者

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.

2026-07-11
review-animations
ソフトウェア開発者

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

2026-07-11
dinero-best-practices
ソフトウェア開発者

Core best practices for the Dinero.js money library. Use when writing, reviewing, or refactoring code that creates Dinero objects, performs arithmetic on monetary values, or handles money in JavaScript/TypeScript. Triggers on imports from 'dinero.js', monetary calculations, or price/cost handling logic.

2026-07-04
dinero-currency-patterns
ソフトウェア開発者

Currency handling patterns for the Dinero.js money library. Use when working with multiple currencies, converting between currencies, defining custom currencies, storing monetary values in databases, or integrating with payment services like Stripe or PayPal. Triggers on currency conversion, database schema design for money, or payment API integration with Dinero objects.

2026-07-04
dinero-formatting
ソフトウェア開発者

Formatting patterns for the Dinero.js money library. Use when displaying monetary values to users, formatting prices with currency symbols, handling locale-specific number formats, or working with non-decimal currencies. Triggers on toDecimal, toUnits, toSnapshot calls, or Intl.NumberFormat usage with Dinero objects.

2026-07-04
このリポジトリの収集済み skills 17 件中、上位 8 件を表示しています。
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