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GitHub リポジトリ

GnollHack

GnollHack には hyvanmielenpelit から収集した 15 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
15
Stars
147
更新
2026-07-15
Forks
11
職業カバレッジ
1 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

maui-frontend
ソフトウェア開発者

Guidelines for working on the C# .NET MAUI mobile and desktop frontend client (GnollHackM), SkiaSharp game rendering, XAML page layouts, FMOD audio integration, and the P/Invoke native bridge.

2026-07-15
nethack-c-core
ソフトウェア開発者

Guidance on modifying the GnollHack C core game logic, headers, windowing callbacks, sound/animation definitions, and dungeon data files. Covers K&R coding style, macro idioms, and key data structures.

2026-06-28
bitfield-conversion
ソフトウェア開発者

Guidelines and patterns for converting non-portable C Bitfield macros into platform-portable explicit bitmask flags to fix cross-platform save game compatibility.

2026-06-25
debugging-gnollhack
ソフトウェア開発者

Instructions on how to use wizard mode (debug mode), decipher panic logs, test specific levels/monsters, and run the MAUI frontend locally.

2026-06-20
build-pipeline
ソフトウェア開発者

Guide on building GnollHack native C libraries, processing assets with makedefs/levcomp/dgncomp/dlb, packaging nhdat, and compiling the C# .NET MAUI frontend for Android, iOS, and Windows.

2026-06-20
csharp-code-documentation
ソフトウェア開発者

Best practices for AI agents documenting the GnollHack C# .NET MAUI codebase. Covers XML doc comments, inline comments, P/Invoke documentation, and Microsoft-standard documentation patterns for the game's frontend, native bridge, and UI code.

2026-06-20
adding-game-content
ソフトウェア開発者

Patterns for adding monsters, objects, and artifacts to GnollHack. Covers MON/WEAPON/ARMOR/A macro syntax, attack tuples, monster and object flags, the auto-generated headers (pm.h, onames.h), soundset and animation assignments, and the makedefs rebuild pipeline.

2026-06-20
c-code-documentation
ソフトウェア開発者

Best practices for AI agents documenting the GnollHack C codebase. Covers file headers, function documentation, inline comments, macro explanations, and strategies for making legacy NetHack-derived C code understandable to modern developers.

2026-06-20
c99-function-conversion
ソフトウェア開発者

Patterns for converting K&R C function definitions to C99 ANSI-style prototypes, removing STATIC_DCL/STATIC_OVL macros, converting VA_DECL variadic functions, removing register keywords, and eliminating parameter type macros (BOOLEAN_P, CHAR_P, etc.).

2026-06-20
c99-header-modernization
ソフトウェア開発者

Guide to modernizing GnollHack header infrastructure for C99, covering tradstdc.h simplification, extern.h prototype conversion, removal of compatibility macros (FDECL, NDECL, VDECL, BOOLEAN_P, CHAR_P), and cleanup of dead platform-specific code.

2026-06-20
c99-migration-guide
ソフトウェア開発者

Master reference for migrating the GnollHack C codebase from K&R C to C99, covering conversion phases, ordering dependencies, rules for what changes and what stays, per-file workflow, verification steps, and coordination between header and source file modernization.

2026-06-20
game-data-files
ソフトウェア開発者

Guide to understanding and modifying GnollHack game data files including level descriptions (.des), dungeon definitions, text databases, and the data compilation pipeline from source text to nhdat archive.

2026-06-20
glyph-tile-display
ソフトウェア開発者

Guide to the GnollHack glyph-to-tile rendering pipeline. Covers glyph numbering, the multi-layer display system, the LayerInfo struct, tile sheet atlases, the Glyph2Tile mapping, double-buffered MapData, and how SkiaSharp renders tiles on the C# side.

2026-06-20
maui-threading
ソフトウェア開発者

Multi-threaded programming patterns in GnollHack's .NET MAUI frontend. Covers thread architecture, lock strategies (Monitor.TryEnter, lock, Interlocked), the IThreadSafeView pattern, ConcurrentQueue-based inter-thread communication, and platform-specific GPU rendering thread behavior.

2026-06-20
save-restore-system
ソフトウェア開発者

Guidelines on modifying the save/load system, which is complex and heavily relies on struct alignment and file I/O operations that can easily break cross-platform saves.

2026-06-20