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claude-unity-game-studio

claude-unity-game-studio には IdoCohen560 から収集した 86 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
86
Stars
7
更新
2026-04-08
Forks
3
職業カバレッジ
3 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

architecture-decision
その他コンピュータ職

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

2026-04-08
eng-unity-mobile-optimization
ソフトウェア開発者

Mobile-specific Unity optimization patterns for memory, battery, thermal, and performance.

2026-04-08
story-done
ソフトウェア開発者

End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.

2026-04-08
tools-unity-addressables
ソフトウェア開発者

Unity Addressables patterns for asset loading, memory management, reference counting, and remote content delivery.

2026-04-08
tools-unity-animation
ソフトウェア開発者

Unity animation patterns including Animancer, state machines, and performance optimization.

2026-04-08
tools-unity-behavior-designer
ソフトウェア開発者

Behavior Designer patterns for AI behavior trees including task creation, shared variables, conditionals, and debugging.

2026-04-08
tools-unity-cinemachine
ソフトウェア開発者

Unity Cinemachine camera system patterns including virtual cameras, blending, and state-driven cameras.

2026-04-08
tools-unity-flowcanvas
ソフトウェア開発者

FlowCanvas visual scripting patterns for abilities, custom nodes, and graph execution.

2026-04-08
tools-unity-gameplay-ability-system
ソフトウェア開発者

Gameplay Ability System patterns for abilities, effects, attributes, and tags including recursion safety and lifecycle management.

2026-04-08
tools-unity-memorypack
ソフトウェア開発者

MemoryPack high-performance binary serialization for Unity including custom formatters, versioning, and performance patterns.

2026-04-08
tools-unity-navmesh
ソフトウェア開発者

Unity NavMesh pathfinding patterns, safety checks, and performance optimization.

2026-04-08
tools-unity-object-pooling
ソフトウェア開発者

Object pooling patterns for Unity to reduce GC allocations and improve performance.

2026-04-08
tools-unity-physics
ソフトウェア開発者

Unity physics patterns including character controllers, collision handling, and tunneling prevention.

2026-04-08
tools-unity-primetween
ソフトウェア開発者

PrimeTween high-performance tweening library patterns for animations, UI, and sequencing.

2026-04-08
tools-unity-profiling
ソフトウェア開発者

Unity profiling patterns including ProfilerMarkers, FrameTimingManager, memory profiling, and performance budgets.

2026-04-08
tools-unity-scriptable-objects
ソフトウェア開発者

Unity ScriptableObject patterns for data management, configuration, and runtime systems.

2026-04-08
tools-unity-sentry
ソフトウェア開発者

Sentry Unity SDK integration patterns for error tracking, performance monitoring, transactions, spans, and custom instrumentation.

2026-04-08
tools-unity-state-machine
ソフトウェア開発者

State machine patterns for Unity including hierarchical states, async transitions, and cleanup safety.

2026-04-08
tools-unity-test-framework
ソフトウェア品質保証アナリスト・テスター

Unity Test Framework patterns for EditMode and PlayMode tests including async testing, mocking, and test organization.

2026-04-08
tools-unity-ugui
ソフトウェア開発者

Unity UI patterns including Canvas optimization, list virtualization, and mobile-friendly UI.

2026-04-08
tools-unity-unitask
ソフトウェア開発者

UniTask async/await patterns for Unity including cancellation, lifecycle binding, and coroutine interop.

2026-04-08
tools-unity-vcontainer
ソフトウェア開発者

VContainer dependency injection patterns for Unity including lifecycle management, scoped registrations, and common pitfalls.

2026-04-08
tools-unity-wwise
ソフトウェア開発者

Wwise audio middleware integration for Unity including events, banks, RTPC, spatial audio, and callback handling.

2026-04-08
assets-copy
ソフトウェア開発者

Copy assets at given paths and store them at new paths. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before copying.

2026-04-08
assets-create-folder
ソフトウェア開発者

Creates a new folder in the specified parent folder. The parent folder string must start with the 'Assets' folder, and all folders within the parent folder string must already exist. For example, when specifying 'Assets/ParentFolder1/ParentFolder2/', the new folder will be created in 'ParentFolder2' only if ParentFolder1 and ParentFolder2 already exist. Use it to organize scripts and assets in the project. Does AssetDatabase.Refresh() at the end. Returns the GUID of the newly created folder, if successful.

2026-04-08
assets-delete
ソフトウェア開発者

Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.

2026-04-08
assets-find-built-in
ソフトウェア開発者

Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.

2026-04-08
assets-find
ソフトウェア開発者

Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).

2026-04-08
assets-get-data
ソフトウェア開発者

Get asset data from the asset file in the Unity project. It includes all serializable fields and properties of the asset. Use 'assets-find' tool to find asset before using this tool.

2026-04-08
assets-material-create
ソフトウェア開発者

Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.

2026-04-08
assets-modify
ソフトウェア開発者

Modify asset file in the project. Use 'assets-get-data' tool first to inspect the asset structure before modifying. Not allowed to modify asset file in 'Packages/' folder. Please modify it in 'Assets/' folder.

2026-04-08
assets-move
ソフトウェア開発者

Move the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.

2026-04-08
assets-prefab-close
ソフトウェア開発者

Close currently opened prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.

2026-04-08
assets-prefab-create
ソフトウェア開発者

Create a prefab from a GameObject in the current active scene. The prefab will be saved in the project assets at the specified path. Use 'gameobject-find' tool to find the target GameObject first.

2026-04-08
assets-prefab-instantiate
ソフトウェア開発者

Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project.

2026-04-08
assets-prefab-open
ソフトウェア開発者

Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode.

2026-04-08
assets-prefab-save
ソフトウェア開発者

Save a prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.

2026-04-08
assets-refresh
ソフトウェア開発者

Refreshes the AssetDatabase. Use it if any file was added or updated in the project outside of Unity API. Use it if need to force scripts recompilation when '.cs' file changed.

2026-04-08
assets-shader-get-data
ソフトウェア開発者

Get detailed data about a shader asset in the Unity project. Returns shader properties, subshaders, passes, compilation errors, and supported status. Use 'assets-find' tool with filter 't:Shader' to find shaders, or 'assets-shader-list-all' tool to list all shader names.

2026-04-08
assets-shader-list-all
ソフトウェア開発者

List all available shaders in the project assets and packages. Returns their names. Use this to find a shader name for 'assets-material-create' tool.

2026-04-08
このリポジトリの収集済み skills 86 件中、上位 40 件を表示しています。