| name | memory-safety-patterns |
| description | Implement memory-safe programming with RAII, ownership, smart pointers, and resource management across Rust, C++, and C. Use when writing safe systems code, managing resources, or preventing memory bugs. |
Memory Safety Patterns
Cross-language patterns for memory-safe programming including RAII, ownership, smart pointers, and resource management.
When to Use This Skill
- Writing memory-safe systems code
- Managing resources (files, sockets, memory)
- Preventing use-after-free and leaks
- Implementing RAII patterns
- Choosing between languages for safety
- Debugging memory issues
Core Concepts
1. Memory Bug Categories
| Bug Type | Description | Prevention |
|---|
| Use-after-free | Access freed memory | Ownership, RAII |
| Double-free | Free same memory twice | Smart pointers |
| Memory leak | Never free memory | RAII, GC |
| Buffer overflow | Write past buffer end | Bounds checking |
| Dangling pointer | Pointer to freed memory | Lifetime tracking |
| Data race | Concurrent unsynchronized access | Ownership, Sync |
2. Safety Spectrum
Manual (C) → Smart Pointers (C++) → Ownership (Rust) → GC (Go, Java)
Less safe More safe
More control Less control
Patterns by Language
Pattern 1: RAII in C++
#include <memory>
#include <fstream>
#include <mutex>
class FileHandle {
public:
explicit FileHandle(const std::string& path)
: file_(path) {
if (!file_.is_open()) {
throw std::runtime_error("Failed to open file");
}
}
~FileHandle() = default;
FileHandle(const FileHandle&) = delete;
FileHandle& operator=(const FileHandle&) = delete;
FileHandle(FileHandle&&) = default;
FileHandle& operator=(FileHandle&&) = default;
void write(const std::string& data) {
file_ << data;
}
private:
std::fstream file_;
};
class Database {
public:
void update(const std::string& key, const std::string& value) {
std::lock_guard<std::mutex> lock(mutex_);
data_[key] = value;
}
std::string get(const std::string& key) {
std::shared_lock<std::shared_mutex> lock(shared_mutex_);
return data_[key];
}
private:
std::mutex mutex_;
std::shared_mutex shared_mutex_;
std::map<std::string, std::string> data_;
};
template<typename T>
class Transaction {
public:
explicit Transaction(T& target)
: target_(target), backup_(target), committed_(false) {}
~Transaction() {
if (!committed_) {
target_ = backup_;
}
}
void commit() { committed_ = true; }
T& get() { return target_; }
private:
T& target_;
T backup_;
bool committed_;
};
Pattern 2: Smart Pointers in C++
#include <memory>
class Engine {
public:
void start() { }
};
class Car {
public:
Car() : engine_(std::make_unique<Engine>()) {}
void start() {
engine_->start();
}
std::unique_ptr<Engine> extractEngine() {
return std::move(engine_);
}
private:
std::unique_ptr<Engine> engine_;
};
class Node {
public:
std::string data;
std::shared_ptr<Node> next;
std::weak_ptr<Node> parent;
};
void sharedPtrExample() {
auto node1 = std::make_shared<Node>();
auto node2 = std::make_shared<Node>();
node1->next = node2;
node2->parent = node1;
if (auto parent = node2->parent.lock()) {
}
}
class Socket {
public:
static void close(int* fd) {
if (fd && *fd >= 0) {
::close(*fd);
delete fd;
}
}
};
auto createSocket() {
int fd = socket(AF_INET, SOCK_STREAM, 0);
return std::unique_ptr<int, decltype(&Socket::close)>(
new int(fd),
&Socket::close
);
}
void bestPractices() {
auto ptr = std::make_shared<Widget>();
std::shared_ptr<Widget> ptr2(new Widget());
auto arr = std::make_unique<int[]>(10);
}
Pattern 3: Ownership in Rust
fn move_example() {
let s1 = String::from("hello");
let s2 = s1;
println!("{}", s2);
}
fn borrow_example() {
let s = String::from("hello");
let len = calculate_length(&s);
println!("{} has length {}", s, len);
let mut s = String::from("hello");
change(&mut s);
}
fn calculate_length(s: &String) -> usize {
s.len()
}
fn change(s: &mut String) {
s.push_str(", world");
}
fn longest<'a>(x: &'a str, y: &'a str) -> &'a str {
if x.len() > y.len() { x } else { y }
}
struct ImportantExcerpt<'a> {
part: &'a str,
}
impl<'a> ImportantExcerpt<'a> {
fn level(&self) -> i32 {
3
}
fn announce_and_return_part(&self, announcement: &str) -> &str {
println!("Attention: {}", announcement);
self.part
}
}
use std::cell::{Cell, RefCell};
use std::rc::Rc;
struct Stats {
count: Cell<i32>,
data: RefCell<Vec<String>>,
}
impl Stats {
fn increment(&self) {
self.count.set(self.count.get() + 1);
}
fn add_data(&self, item: String) {
self.data.borrow_mut().push(item);
}
}
fn rc_example() {
let data = Rc::new(vec![1, 2, 3]);
let data2 = Rc::clone(&data);
println!("Count: {}", Rc::strong_count(&data));
}
use std::sync::Arc;
use std::thread;
fn arc_example() {
let data = Arc::new(vec![1, 2, 3]);
let handles: Vec<_> = (0..3)
.map(|_| {
let data = Arc::clone(&data);
thread::spawn(move || {
println!("{:?}", data);
})
})
.collect();
for handle in handles {
handle.join().unwrap();
}
}
Pattern 4: Safe Resource Management in C
#include <stdlib.h>
#include <stdio.h>
int process_file(const char* path) {
FILE* file = NULL;
char* buffer = NULL;
int result = -1;
file = fopen(path, "r");
if (!file) {
goto cleanup;
}
buffer = malloc(1024);
if (!buffer) {
goto cleanup;
}
result = 0;
cleanup:
if (buffer) free(buffer);
if (file) fclose(file);
return result;
}
typedef struct Context Context;
Context* context_create(void);
void context_destroy(Context* ctx);
int context_process(Context* ctx, const char* data);
struct Context {
int* data;
size_t size;
FILE* log;
};
Context* context_create(void) {
Context* ctx = calloc(1, sizeof(Context));
if (!ctx) return NULL;
ctx->data = malloc(100 * sizeof(int));
if (!ctx->data) {
free(ctx);
return NULL;
}
ctx->log = fopen("log.txt", "w");
if (!ctx->log) {
free(ctx->data);
free(ctx);
return NULL;
}
return ctx;
}
void context_destroy(Context* ctx) {
if (ctx) {
if (ctx->log) fclose(ctx->log);
if (ctx->data) free(ctx->data);
free(ctx);
}
}
#define AUTO_FREE __attribute__((cleanup(auto_free_func)))
void auto_free_func(void** ptr) {
free(*ptr);
}
void auto_free_example(void) {
AUTO_FREE char* buffer = malloc(1024);
}
Pattern 5: Bounds Checking
#include <vector>
#include <array>
#include <span>
void safe_array_access() {
std::vector<int> vec = {1, 2, 3, 4, 5};
try {
int val = vec.at(10);
} catch (const std::out_of_range& e) {
}
int val = vec[2];
std::span<int> view(vec);
for (int& x : view) {
x *= 2;
}
}
void fixed_array() {
std::array<int, 5> arr = {1, 2, 3, 4, 5};
static_assert(arr.size() == 5);
int val = arr.at(2);
}
fn rust_bounds_checking() {
let vec = vec![1, 2, 3, 4, 5];
let val = vec[2];
match vec.get(10) {
Some(val) => println!("Got {}", val),
None => println!("Index out of bounds"),
}
for val in &vec {
println!("{}", val);
}
let slice = &vec[1..3];
}
Pattern 6: Preventing Data Races
#include <mutex>
#include <shared_mutex>
#include <atomic>
class ThreadSafeCounter {
public:
void increment() {
count_.fetch_add(1, std::memory_order_relaxed);
}
int get() const {
return count_.load(std::memory_order_relaxed);
}
private:
std::atomic<int> count_{0};
};
class ThreadSafeMap {
public:
void write(const std::string& key, int value) {
std::unique_lock lock(mutex_);
data_[key] = value;
}
std::optional<int> read(const std::string& key) {
std::shared_lock lock(mutex_);
auto it = data_.find(key);
if (it != data_.end()) {
return it->second;
}
return std::nullopt;
}
private:
mutable std::shared_mutex mutex_;
std::map<std::string, int> data_;
};
use std::sync::{Arc, Mutex, RwLock};
use std::sync::atomic::{AtomicI32, Ordering};
use std::thread;
fn atomic_example() {
let counter = Arc::new(AtomicI32::new(0));
let handles: Vec<_> = (0..10)
.map(|_| {
let counter = Arc::clone(&counter);
thread::spawn(move || {
counter.fetch_add(1, Ordering::SeqCst);
})
})
.collect();
for handle in handles {
handle.join().unwrap();
}
println!("Counter: {}", counter.load(Ordering::SeqCst));
}
fn mutex_example() {
let data = Arc::new(Mutex::new(vec![]));
let handles: Vec<_> = (0..10)
.map(|i| {
let data = Arc::clone(&data);
thread::spawn(move || {
let mut vec = data.lock().unwrap();
vec.push(i);
})
})
.collect();
for handle in handles {
handle.join().unwrap();
}
}
fn rwlock_example() {
let data = Arc::new(RwLock::new(HashMap::new()));
let read_guard = data.read().unwrap();
let write_guard = data.write().unwrap();
}
Best Practices
Do's
- Prefer RAII - Tie resource lifetime to scope
- Use smart pointers - Avoid raw pointers in C++
- Understand ownership - Know who owns what
- Check bounds - Use safe access methods
- Use tools - AddressSanitizer, Valgrind, Miri
Don'ts
- Don't use raw pointers - Unless interfacing with C
- Don't return local references - Dangling pointer
- Don't ignore compiler warnings - They catch bugs
- Don't use
unsafe carelessly - In Rust, minimize it
- Don't assume thread safety - Be explicit
Debugging Tools
clang++ -fsanitize=address -g source.cpp
valgrind --leak-check=full ./program
cargo +nightly miri run
clang++ -fsanitize=thread -g source.cpp