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update-player
Use when adding features, refactoring, or updating the PlayerBehavior controller for Jax and Axel.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Use when adding features, refactoring, or updating the PlayerBehavior controller for Jax and Axel.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
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| name | update-player |
| description | Use when adding features, refactoring, or updating the PlayerBehavior controller for Jax and Axel. |
Update()) or physics manipulation (FixedUpdate()).public fields for variables (e.g., replace existing public float moveSpeed with [SerializeField] private float _moveSpeed)._camelCase.Update(). Rigidbody velocity/forces must reside in FixedUpdate().IsJax boolean pulled from PlayerManager.Instance.isJax.PlayerBehavior.cs to locate where the new logic belongs (e.g., HandleJump, HandleAttack, HandleDash).Update() method.FixedUpdate() and multiply by Time.deltaTime if outside of rigid body physics.PlayerBehavior.cs that violates the standards (like public fields), automatically refactor it to [SerializeField] private _camelCase.PlayerManager.Instance.UpdateHUD() is called.