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GitHub リポジトリ

Codex-Game-Studios

Codex-Game-Studios には jay6697117 から収集した 37 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
37
Stars
2
更新
2026-03-26
Forks
0
職業カバレッジ
8 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

architecture-decision
ソフトウェア開発者

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

2026-03-26
asset-audit
ソフトウェア開発者

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

2026-03-26
balance-check
ソフトウェア開発者

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design.

2026-03-26
brainstorm
特殊効果アーティスト・アニメーター

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

2026-03-26
bug-report
ソフトウェア品質保証アナリスト・テスター

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

2026-03-26
changelog
ソフトウェア開発者

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

2026-03-26
code-review
ソフトウェア品質保証アナリスト・テスター

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

2026-03-26
design-review
特殊効果アーティスト・アニメーター

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

2026-03-26
design-system
特殊効果アーティスト・アニメーター

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

2026-03-26
estimate
ソフトウェア開発者

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

2026-03-26
gate-check
ソフトウェア開発者

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts.

2026-03-26
hotfix
ソフトウェア開発者

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

2026-03-26
launch-checklist
プロジェクト管理専門家

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

2026-03-26
localize
ソフトウェア開発者

Run the localization workflow: extract strings, validate localization readiness, check for hardcoded text, and generate translation-ready string tables.

2026-03-26
map-systems
プロジェクト管理専門家

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

2026-03-26
milestone-review
プロジェクト管理専門家

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

2026-03-26
onboard
ソフトウェア開発者

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

2026-03-26
patch-notes
テクニカルライター

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

2026-03-26
perf-profile
ソフトウェア開発者

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

2026-03-26
playtest-report
プロジェクト管理専門家

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

2026-03-26
project-stage-detect
ソフトウェア開発者

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts.

2026-03-26
prototype
ソフトウェア開発者

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

2026-03-26
release-checklist
ソフトウェア品質保証アナリスト・テスター

Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.

2026-03-26
retrospective
プロジェクト管理専門家

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.

2026-03-26
reverse-document
ソフトウェア開発者

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

2026-03-26
scope-check
プロジェクト管理専門家

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts.

2026-03-26
setup-engine
ソフトウェア開発者

Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

2026-03-26
sprint-plan
プロジェクト管理専門家

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

2026-03-26
start
ソフトウェア開発者

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

2026-03-26
team-audio
建築・工学管理者

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

2026-03-26
team-combat
ソフトウェア開発者

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

2026-03-26
team-level
舞台・展示デザイナー

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

2026-03-26
team-narrative
エンターテインメント・レクリエーション支配人(ギャンブル除く)

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

2026-03-26
team-polish
ソフトウェア品質保証アナリスト・テスター

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

2026-03-26
team-release
ソフトウェア開発者

Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

2026-03-26
team-ui
建築・工学管理者

Orchestrate the UI team: coordinates ux-designer, ui-programmer, and art-director to design, implement, and polish a user interface feature from wireframe to final.

2026-03-26
tech-debt
ソフトウェア開発者

Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.

2026-03-26