ワンクリックで
game-ready-export
Batch FBX export with game-engine golden rules, pre-export checklist, and post-export verification.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Batch FBX export with game-engine golden rules, pre-export checklist, and post-export verification.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Export cleaned meshes from Blender to Metashape for re-texturing, then import the textured result back.
Full 6-phase terrain cleanup pipeline for photogrammetry tiles - assessment, cleanup, envelope, classification, UV, optimization.
Step-by-step verification of PLY tile imports from Metashape - naming, transforms, bounding boxes, and grid coverage.
| name | game-ready-export |
| description | Batch FBX export with game-engine golden rules, pre-export checklist, and post-export verification. |
Export processed terrain tiles as FBX files ready for game engine import. Enforces strict conventions to prevent common import issues.
These are NON-NEGOTIABLE for every export:
apply_scale_options = "FBX_SCALE_NONE" - photogrammetry tiles are already in real-world metersaxis_forward = "-Z", axis_up = "Y" - standard Blender-to-game-engine conventionuse_tspace = True - tangent space for normal mapsmesh_smooth_type = "OFF" - no auto-smooth on photogrammetry meshesRun these checks before exporting:
get_transforms)save_file)If any check fails, fix the issue before proceeding.
get_transforms on all tile objects - verify identityget_mesh_stats on each tile - verify faces > 0, has UVsave_filebatch_export(directory="/path/to/output", format="fbx")output_directory/
├── Tile_0-0.fbx
├── Tile_0-1.fbx
├── Tile_1-0.fbx
├── Tile_1-1.fbx
└── ...