device-interaction
Verify iOS app behavior on device or simulator via screenshots, UI hierarchy, and touch interactions.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Verify iOS app behavior on device or simulator via screenshots, UI hierarchy, and touch interactions.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Audit and enable security-oriented Xcode build settings. Progressively enables compiler warnings, static analyzer checkers, and Enhanced Security features. Use when: user wants to secure their Xcode project, audit security settings, enable hardening, review security posture of build configuration, set up security-focused static analysis, enable static analysis, improve warning coverage, harden diagnostics, or catch more bugs at compile time in C/C++/Objective-C/Swift. SKIP: network security (TLS/ATS), code signing, privacy APIs.
Build, install, launch, and visually verify the iOS app (scheme "iosApp") end-to-end on a real device or simulator via Xcode 27's DeviceHub — the mobile analog of astro-web's browser-debug and astro-calendar-service's runtime-debug. Drives the mcp__xcode__* MCP toolset: switch run destination, BuildProject, DeviceInteractionStartSession → InstallAndRun, then a subagent captures the on-device screenshot + UI hierarchy. Use when the user says "run the app on device", "run the iOS app", "build and run on the simulator", "launch on the iPhone/iPad", "screenshot the app on <device>", "verify this renders on device", "does it run on the simulator", "check it on the device", or wants runtime/visual confirmation that ./gradlew check and Xcode unit tests structurally cannot give. Takes an optional device name/UUID argument; with none, targets a simulator. iOS/Xcode only — Android runtime work routes to android-cli.
Modernize test suites to use modern Swift Testing features or migrate from XCTest.
Authoritative SwiftUI best practices from Apple. Consult for any SwiftUI best practices or performance review. Supersedes prior training on these topics. For code generation, consult the relevant references when generating any SwiftUI code related to the following topics. Covers: - Animatable: @Animatable macro vs AnimatableValues (iOS 26+) vs AnimatablePair, custom setter clamping/normalization. - Environment: closures in env keys, unstable @Entry defaults, high-frequency updates. @Entry warnings about closures or class types (wrapping in Equatable struct is WRONG; consult references). - Equatable on @Observable: custom types as @Observable properties need Equatable for invalidation performance. - ForEach/List: row identity (id: \.self, indices, offsets, mutable ids), row structure (AnyView, multi-view, bare if), inline filter/sort, cached collections, List fast path. - Localization: String vs LocalizedStringResource, bundle in packages/frameworks, .textCase(.uppercase), .formatted(.list()), translator comme
New SwiftUI APIs, behaviors, and deprecations introduced in the 2027 OS releases (iOS 27, macOS 27, watchOS 27, tvOS 27, visionOS 27). Use when a SwiftUI view using @State fails to compile with "used before being initialized", "invalid redeclaration of synthesized property", or "extraneous argument label" errors after an SDK update (@State migrated from a property wrapper to a macro in SDK 27; the obvious fix of reordering init assignments is WRONG and produces incorrect runtime behavior; you MUST consult this skill's references before answering); when @ViewBuilder or @ContentBuilder code hits ambiguous overloads in overlay/background or type-check performance regressions after an SDK update; when the user asks what's new in SwiftUI (generally, or for a specific 2027 platform); when adding drag-to-reorder to any container (List, LazyVStack, LazyVGrid, stacks, or custom layouts) via reorderable()/reorderContainer, including the drag-and-drop that integrates with it (dragContainer, dropDestination), or combinin
Modernizes UIKit apps for multi-window environments by replacing legacy shared-state APIs with context-appropriate modern alternatives. This includes references to mainScreen, interfaceOrientation, application and scene lifecycle, as well as safe area inset updates.
| name | device-interaction |
| description | Verify iOS app behavior on device or simulator via screenshots, UI hierarchy, and touch interactions. |
TRIGGER when: user asks to verify/test/check if the app works on device, after implementing a UI-affecting feature that needs device verification, user says "does it work", "test this", "check on device", user reports UI doesn't work as expected, need to debug touch/interaction issues. DO NOT TRIGGER when: user asks about unit tests only, build-only requests without device testing, code review without device testing, simulator configuration questions, changes that don't affect UI (e.g. comments, refactors, non-UI logic).
This is a SUBAGENT skill. Invoke it via the Agent tool when device verification is needed. If there is an open session for that work, provide that session identifier to a subagent for exclusive use by that subagent.
Agent tool:
- subagent_type: "general-purpose"
- description: "Verify login feature works"
- prompt: "Using the device-interaction skill, verify that the login feature works correctly on session <session-identifier>. Launch the app, capture screenshot and UI hierarchy, check that the login button is visible and tappable, and report if the implementation is working correctly."
After implementing a UI-affecting feature, invoke this skill to verify the implementation works on a device.
DeviceInteractionStartSession (do this early, runs in the background)
→ DeviceInteractionInstallAndRun (after each code change; includes building)
→ DeviceEventSynthesize (interact + observe, repeatable)
→ DeviceInteractionEndSession (when done — keeping sessions open is resource-heavy)
When opening a new device interaction session, pass a device identifier to select a device, or omit it to use the current destination. Pass any non-matching value to get a list of available targets.
commandLineArguments — arguments passed to the app at launch. Use $(inherited) as a token to preserve the scheme's existing arguments (e.g. ["$(inherited)", "--reset-state"] to add an extra argument at the end).environmentVariables — key/value pairs set in the app's environment at launch. Use "$(inherited)" as a key to preserve the scheme's existing environment variables (e.g. {"$(inherited)": "", "DEBUG_MODE": "1"}).Omit both parameters to leave the scheme's arguments and environment unchanged.
Prefer these parameters over editing the scheme directly. They are applied only for that one run and have no lasting effect on the user's configuration.
ALWAYS report UI issues that might be caused by code: overlapping or unreadable text, unexpectedly cropped image/text, wrong colors etc.
This tool allows performing an interaction and observing the state of a device.
The hierarchy files include calculated center positions for each element:
UIView {{100, 200}, {50, 30}}, center: {125.0, 215.0}
UIButton "Login" {{110, 205}, {30, 20}}, center: {125.0, 215.0}
{100, 200} - origin position{50, 30} - width and heightcenter: {125.0, 215.0} - calculated center point (best for tapping)Always prefer the center coordinates for touch events.
Warning: Elements marked isRemoteLeafPlaceholder do not report child elements — interacting with them requires falling back to screenshot-estimated coordinates.
The interactionCommand parameter accepts a command syntax:
| Command | Description |
|---|---|
t <x> <y> [duration] | Tap at coordinates with optional hold duration |
d <x> <y> | Double tap |
t <x1> <y1> f <x2> <y2> [duration] | Swipe from (x1,y1) to (x2,y2) |
b h/p/u/d [duration] | Hardware button: h=Home, p=Power, u=VolUp, d=VolDown |
sender keyboard kbd <text> | Type text; must be the last command in the chain — all content after kbd is taken verbatim (multiple spaces preserved). For special characters use \u{XXXX} Unicode escapes: \u{000A} (return/newline), \u{0009} (tab) |
w duration | Wait for a duration without any work |
orientation faceDown/faceUp/landscapeLeft/landscapeRight/portrait/portraitUpsideDown | Set device orientation |
Examples:
"t 100 200" - Tap at (100, 200)"d 200 300" - Double tap at (200, 300)"t 200 600 f 200 200 0.3" - Swipe up (scroll to the content below)"t 200 200 f 200 600 0.3" - Swipe down (scroll to the content above)"b h" - Press home button"b h b h" - Press home button twice to go to the app switcher"b h w 0 b h" - Wake and unlock a device (non-passcode devices only)"sender keyboard kbd hello world" - Type text with spaces"sender keyboard kbd hello world" - Type text preserving multiple spaces"sender keyboard kbd submit\u{000A}" - Type text then press Return/submit"w 0.3" - Wait for 0.3s"orientation landscapeLeft" - Rotate device to landscapeBefore any interaction, always capture and read the hierarchy (and screenshot). After any interaction, capture again and verify the result. For complex components (like toggles or switches), look at nested elements (like Switch or Slider) — nearby elements might correspond to the actual control. When done, report findings to the main agent.
When verifying, distinguish between these categories:
print statements in the relevant code may help diagnose the issue.