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shop
Handle buying, selling, and trading at merchants and shops. Use this when the player wants to visit a shop or trade items.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Handle buying, selling, and trading at merchants and shops. Use this when the player wants to visit a shop or trade items.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Handle tactical combat encounters with initiative, attacks, saving throws, and dice rolls. Use this when the player wants to fight enemies or resolve combat.
Guide the player through creating a new RPG character, or display an existing character sheet. Use this when the player wants to create or roll a new character, or when they ask to view, show, or display a character sheet.
Handle exploration of surroundings, searching for secrets, and investigating the environment. Use this when the player wants to explore, search, or investigate.
Handle character advancement when XP reaches the level-up threshold. Use this when a character levels up or the player asks to level up.
Generate treasure, magical items, and loot drops for combat, treasure hoards, and hidden caches. Use this when generating loot or the player searches for treasure.
Handle spellcasting, ritual magic, magical item use, and wild magic events. Use this when the player wants to cast a spell or use magic.
| name | shop |
| description | Handle buying, selling, and trading at merchants and shops. Use this when the player wants to visit a shop or trade items. |
Handle all buying, selling, and trading interactions.
Copy this checklist and mark each step complete as you go:
- [ ] 1. Load character gold, inventory, and CHA/Persuasion
- [ ] 2. Generate shop and merchant (if new)
- [ ] 3. Generate shop inventory from price-list.md
- [ ] 4. Handle buying (display prices, deduct gold, add items)
- [ ] 5. Handle selling (half value, shop-type restrictions)
- [ ] 6. Handle haggling (Persuasion/Deception checks)
- [ ] 7. Offer special services (repair, identify, brew)
- [ ] 8. Update state (gold, inventory, merchant, shop refresh timer)
Read character file for: gold, inventory, CHA modifier, Persuasion skill. Read campaign file for: current location and known merchants.
| d8 | Shop |
|---|---|
| 1 | General Store — adventuring supplies, rations, rope |
| 2 | Blacksmith — weapons and armor |
| 3 | Apothecary — potions, herbs, antidotes |
| 4 | Arcanist — scrolls, components, magical curiosities |
| 5 | Tavern — food, drink, rooms, rumors |
| 6 | Fence — stolen goods, questionable items, information |
| 7 | Exotic Trader — rare materials, foreign goods, pets |
| 8 | Wandering Merchant — random assortment, unique items |
Generate the merchant as an NPC with personality and alignment (roll on npc-tables.md) and describe the shop's atmosphere. Alignment influences pricing fairness and willingness to deal in questionable goods.
Use the inventories and price lists in price-list.md for standard stock (General Store, Blacksmith, Apothecary, Arcanist) and the special stock rarity table.
Display all prices and transactions using 🪙 and item category icons per RULES.md § "Display Formatting — Icons & Items".
🛒 Purchase:
⚔️ Longsword — 🪙 **15 GP**
Total: 🪙 **15 GP** | Balance: 🪙 **100 GP → 85 GP**
Players can sell items at half their base value (round down).
Merchants will only buy items relevant to their shop type. A blacksmith won't buy potions.
Player can attempt to get a better price:
Persuasion check:
Deception check (lying about item value):
Each player gets one haggle attempt per transaction.
Some shops offer services: