Skip to main content
Manusで任意のスキルを実行
ワンクリックで
GitHub リポジトリ

throughline

throughline には jrpease から収集した 12 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
12
Stars
69
更新
2026-07-15
Forks
9
職業カバレッジ
2 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

storybook-chromatic-builder
ソフトウェア開発者

Stand up Storybook in the monorepo, build code components matching the Figma design system (consuming the synced tokens and implementing the captured slot contracts), generate stories for every component, set up Chromatic for visual regression testing, and wire Code Connect when the user's Figma plan supports it. Use this when the user wants to set up Storybook, build component stories, add visual regression testing, set up Chromatic, connect Figma components to code, or build the code side of their design system. Also trigger after components and token sync exist, when moving the component library into code. Make sure to use this whenever someone wants their Figma components realized as documented, tested code.

2026-07-15
component-builder
グラフィックデザイナー

Build a foundational set of Figma components — buttons, inputs, cards, badges, chips, modals, and more — as properly structured components with variant matrices (types, sizes, states) and icon/component/content slots, bound to the design system's tokens and styles. Use this when the user wants to create components, build a component library, make buttons/inputs/cards/etc. in Figma, or set up the foundational UI kit. Also trigger after tokens and icons exist, when the user is ready to build actual UI components. Make sure to use this whenever someone wants real, variant-rich components in their Figma design system, not just tokens.

2026-07-14
design-system-audit
グラフィックデザイナー

Measure a pre-existing design system before retrofitting it onto tokens — size the code-side color surface and inventory the existing Figma file with verified per-class reads, then compute how semantic the system already is so the retrofit is right-sized. This is a PROCESS skill and the brownfield front door. Use this when retrofitting a design system onto a mature codebase and an already-populated Figma file, when the user wants to audit an existing system, size a retrofit, count existing tokens/variables/bindings, or figure out how much work a migration is. Also trigger when figma-environment-setup detects a brownfield situation (existing repo or populated Figma file), before any building. Make sure to use this whenever someone is converging two mature, drifted artifacts rather than building greenfield.

2026-07-14
repository-builder
ソフトウェア開発者

Graduate the local design-system folder into a real monorepo — a pnpm + Turborepo workspace with packages for tokens and UI components and room for apps — and walk the user from a plain folder to local git to a GitHub remote with PRs and CI. Use this when the user wants to set up a repo, create a GitHub repository, add version control, turn their folder into a real project, or prepare to sync tokens to code. Also trigger when the user mentions monorepo, Turborepo, pnpm workspace, GitHub, version control, or when the token-sync or Storybook skills report that a repo isn't set up yet. Make sure to use this skill when someone is moving from the Figma/design phase into the code phase, even if they just say "I want to turn this into code" — it's the bridge between the two halves.

2026-07-14
retrofit-planner
グラフィックデザイナー

Orchestrate a full brownfield design-system retrofit end to end — audit, refine variables in place, rebind components, sync, capture a Chromatic baseline, retrofit the code with dual output, adopt existing documentation then fill gaps, then remove the old tokens only after a zero-reference grep — with a human confirmation gate between every phase. Use this when the user wants to run a complete retrofit, migrate a mature codebase and populated Figma file onto tokens, resume an in-progress retrofit, or be walked through the safe retrofit sequence. Also trigger after design-system-audit has sized the system, or when figma-environment-setup detects an in-progress retrofit. Make sure to use this whenever someone wants the guided, gated, multi-session brownfield retrofit rather than running the individual skills by hand.

2026-07-14
token-sheet-builder
グラフィックデザイナー

Build a beautiful, on-brand "Foundations" page in Figma that visually documents every variable collection and style — color ramps with swatches, the type scale, spacing, radius, shadows/elevations — with swatches live-bound to the actual variables where Figma allows. Use this when the user wants a visual stylesheet, a token reference page, a Foundations page, to document or showcase their design system, or to "see all my tokens" laid out. Also trigger after token-builder completes, when the user wants a visual artifact of their tokens. Make sure to use this when someone wants their tokens presented visually rather than just existing as variables.

2026-07-05
token-sync-layer
ソフトウェア開発者

Sync Figma design variables into code-ready token files by extracting them to DTCG-format JSON, running them through Style Dictionary, and emitting framework-specific outputs via per-platform adapters (shadcn/Tailwind, MUI, vanilla CSS, iOS Swift, Android Kotlin, or custom). Sets up the reusable "sync figma tokens" command that re-runs the pipeline to catch updates and opens a PR for review. Use this when the user wants to turn Figma tokens into code, sync design tokens, generate tokens.css or a Tailwind config or tokens.swift, set up a token pipeline, or run "sync figma tokens". Also trigger when the user mentions Style Dictionary, design token export, or keeping code in sync with Figma. Make sure to use this whenever someone wants their Figma variables reflected in actual code files.

2026-07-05
token-builder
グラフィックデザイナー

Build a two-tier (primitive + semantic) design token system as Figma variables — color ramps, spacing, type scale, radius, shadows — with light/dark or brand modes. IMPORTANT: this uses ONE COLLECTION PER CATEGORY PER TIER, never one giant Primitives collection + one giant Semantic collection. Each category (color, spacing, type, radius, border) gets its own primitive collection and its own semantic collection so that mode axes (Light/Dark, Desktop/Mobile) belong only to the categories that need them. Use this when the user wants to create design tokens, design variables, a color system, a type scale, a spacing system, or 'build my tokens' in Figma. Also trigger when the user mentions primitives and semantic tokens, variable collections, design system foundations, or modes/themes in Figma.

2026-07-05
icon-system-builder
グラフィックデザイナー

Build an icon system in Figma — a dedicated "Icons" page populated with the user's chosen icon library (Lucide, Material, or custom SVGs) as well-named, scalable components — using the fastest, most-automated mechanism per library (for Lucide, batch-fetching the curated subset's official SVGs from the source repo and componentizing them hands-off; for Material, the official community file or importer plugin) rather than hand-generating icons or making the user copy components by hand. Use this when the user wants to set up icons, add an icon library, import Lucide or Material icons, create icon components, or build an icon set in Figma. Also trigger when the user mentions iconography, an icon page, or needs icons for their components. Make sure to use this whenever someone needs a managed set of icon components in their Figma design system.

2026-07-05
figma-environment-setup
ソフトウェア開発者

Set up the local working folder and connect Claude to Figma so the design-system skills can read and write variables, styles, and components. This is a SETUP/PROCESS skill — it must run BEFORE brainstorming, not after it, because there is nothing to brainstorm until the environment exists. Invoke this skill immediately when the user wants to start, set up, or begin building a design system — phrases like 'let's setup my design system', 'let's get started', 'connect Figma', or 'build my design system' should all trigger this skill first, ahead of brainstorming. Also trigger when the user wants to fix a broken Figma connection, or mentions the Figma Console MCP, the desktop bridge plugin, or a Figma access token. It is the required foundation everything else depends on — always run it before any other design-system skill.

2026-06-26
token-crosswalk-builder
ソフトウェア開発者

Build the brownfield token crosswalk — a persistent three-way map between each new token, the old Figma variable, and the old code identifier(s) — as crosswalk.json, then install the vetted validator/reverse-index scripts into the monorepo and wire the tokens:validate CI gate. Use this when retrofitting a design system onto a mature codebase, when the user wants to map old tokens to new ones, build a crosswalk, set up tokens:validate, or generate a reverse index for SCSS/Tailwind swaps. Also trigger when retrofit-planner reaches the crosswalk stage, or after design-system-audit has sized the retrofit. Make sure to use this whenever someone needs the machine-readable backbone that drives a brownfield code retrofit and its validation gate.

2026-06-25
component-pipeline
ソフトウェア開発者

Take a single new component from Figma to fully-built-and-storied code, end to end — build it in Figma, sync any new tokens it introduced, then build its code component and stories. This is an orchestrator that sequences the component-builder, token-sync-layer, and storybook-chromatic-builder skills with a human confirmation between each stage. Use this when the user wants to add a new component to an existing design system, ship a component end-to-end, or run the full new-component flow. Also trigger on "/new-component" or when someone says they want one component built all the way through to code. Make sure to use this when the design system foundations already exist and the user wants to add one more component through the whole pipeline.

2026-06-03