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GitHub リポジトリ

Chaos-Redux

Chaos-Redux には klimPaskov から収集した 11 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
11
Stars
2
更新
2026-07-06
Forks
0
職業カバレッジ
4 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

hoi4-decisions-missions
ソフトウェア開発者

Use when designing, implementing, auditing, or fixing Hearts of Iron IV decisions, missions, timed objectives, decision categories, and mission localisation.

2026-07-06
hoi4-focus-trees
ソフトウェア開発者

Use when designing, implementing, auditing, or fixing Hearts of Iron IV national focus trees.

2026-07-06
chaos-redux-events
ソフトウェア開発者

Use when implementing or updating Chaos Redux events.

2026-07-06
chaos-redux-event-planning
ソフトウェア開発者

Use when expanding Chaos Redux event ideas into detailed specifications before implementation.

2026-07-06
chaos-redux-event-assets
特殊効果アーティスト・アニメーター

Use when creating, sourcing, processing, converting, organizing, wiring, or documenting visual assets for Chaos Redux.

2026-07-06
chaos-redux-super-events
ソフトウェア開発者

Use when designing, researching, wiring, or documenting Chaos Redux super-events.

2026-07-06
chaos-redux-subagents
その他コンピュータ職

Use when coordinating custom Codex subagents for Chaos Redux implementation, asset production, super-event research, audits, active small patches, planning handoffs, or documentation work.

2026-07-01
xlsx
ソフトウェア開発者

Comprehensive spreadsheet creation, editing, and analysis with support for formulas, formatting, data analysis, and visualization. When Codex needs to work with spreadsheets (.xlsx, .xlsm, .csv, .tsv, etc) for: (1) Creating new spreadsheets with formulas and formatting, (2) Reading or analyzing data, (3) Modify existing spreadsheets while preserving formulas, (4) Data analysis and visualization in spreadsheets, or (5) Recalculating formulas

2026-06-30
chaos-redux-frame-animation
特殊効果アーティスト・アニメーター

Use when Chaos Redux needs animated sprites, animated icons, animated scripted GUI pieces, animated portraits, GIF previews, frame sheets, hover loops, pulsing glows, floating seals, warning pulses, route emblems, or frame-by-frame asset packages. Requires real per-frame source artwork or source frames. For HOI4, the final in-game animation must be a frame sheet texture wired through the verified `.gfx` and `.gui` pattern, usually `frameAnimatedSpriteType`, not a saved GIF.

2026-06-29
hoi4-mtth
ソフトウェア開発者

Define and use HOI4 MTTH variables safely (base/modifiers, file-scoped constants, and mtth:entry usage in set_variable/set_temp_variable) with guidance for minimizing ai_will_do clutter.

2026-06-29
chaos-redux-improvement-loop
プロジェクト管理専門家

Use when recursively deepening Chaos Redux mechanics, events, focus trees, countries, decisions, assets, lore, super-events, scripted GUI, formables, and implementation audits into concrete expansion specs and improvement handoffs.

2026-06-11