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feather-mcp-live-sessions
Use when an agent should inspect or control a running Feather desktop session through MCP.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Use when an agent should inspect or control a running Feather desktop session through MCP.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when an agent should prepare or run debug-oriented Feather builds for desktop, web, Android, iOS, or Steam Deck development.
Use when an agent needs to diagnose Love2D behavior from Feather logs, observer values, assets, runtime messages, or telemetry.
Use when an agent should create, preview, tune, export, or QA particle systems with Feather MCP Particle Playground tools.
Use when an agent needs to profile frame time, memory, runtime overhead, hotspots, or performance regressions in a Feather session.
Use when an agent should inspect, configure, enable, or invoke Feather built-in or live-session plugin behavior through MCP.
Use when an agent needs to understand a Feather Love2D project before making code, runtime, plugin, MCP, build, or QA changes.
| name | feather-mcp-live-sessions |
| description | Use when an agent should inspect or control a running Feather desktop session through MCP. |
feather mcp for stdio clients, or feather mcp --transport http for localhost HTTP clients.feather://sessions or feather_list_sessions.feather_session_snapshot before sending commands.feather://sessions/{id}/configfeather://sessions/{id}/logsfeather://sessions/{id}/performancefeather://sessions/{id}/debuggerfeather://sessions/{id}/pluginsfeather://sessions/{id}/assetsfeather://sessions/{id}/observersfeather_send_command for advanced runtime commands and strip app IDs, API keys, MCP tokens, and secret fields from inputs.Never expose app IDs, API keys, bearer tokens, or MCP bridge tokens in notes, tool arguments, resources, or generated artifacts.
references/workflow.md for MCP session discovery, resource selection, command safety, and unavailable-bridge handling.