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AfnmAgentModTemplate
AfnmAgentModTemplate には lemon07r から収集した 12 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。
このリポジトリの skills
Design guidance for building mod UIs that integrate with AFNM's visual style using GameDialog, GameButton, BackgroundImage, and other game-provided components. Activate when creating mod settings panels, custom screens, injected UI, or persistent overlays.
Reference for AFNM ModAPI hooks, actions, and utilities. Activate when writing hook registrations, using content registration functions, accessing game data, or implementing registerOptionsUI, injectUI, or addScreen.
Master orientation skill for Ascend From Nine Mountains mod development. Activate on any AFNM modding task to get project layout, toolchain, ModAPI-first philosophy, the fallback ladder, and routing to the correct specialized skill. This is the entry-point skill — load it first when starting mod work.
Run verification commands before claiming work is complete. Activate before committing code changes, before claiming a task is done, or before creating a release to ensure type safety and build success.
Four-phase debugging methodology for AFNM mods that prevents thrashing. Activate when build errors, typecheck failures, runtime errors occur, or when mod behavior does not match expectations after repeated fix attempts.
TypeScript conventions and patterns specific to AFNM mod development. Activate when writing or reviewing TypeScript code, adding types or interfaces, or when about to use any or skip type safety.
Guide AI agents through TypeScript coding best practices including type safety, error handling, code organization, and architecture patterns. This skill should be used when generating TypeScript code, reviewing TypeScript files, creating new TypeScript modules, refactoring JavaScript to TypeScript, or when the user asks about TypeScript patterns, types, or coding standards. Keywords: typescript, types, coding standards, best practices, type safety, generics, architecture, refactoring.
Standardized commit messages and branch naming for AFNM mod projects. Activate when creating commits, branches, or release tags to follow the project's conventional commit format.
Upload mods to Steam Workshop and manage the release lifecycle. Activate when publishing or updating a mod on Steam Workshop, preparing a release, or setting up Workshop publishing for the first time.
Verify ModAPI surface, hook existence, and launcher behavior against the installed AFNM game runtime. Activate before using any ModAPI hook you have not verified, when docs and observed behavior disagree, or when checking if a game update changed the API.
Browser automation CLI for AI agents. Use for opening pages, clicking, filling forms, taking screenshots, reading DOM snapshots, testing local harnesses, or connecting to AFNM/Electron DevTools sessions.
Safe workflow for testing mods in the actual AFNM game client without Steam relaunch loops. Activate when the runtime oracle is insufficient and you need visual or UI verification of mod behavior.