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lemonhall
GitHub クリエイタープロフィール

lemonhall

2 件の GitHub リポジトリにある 8 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
8
リポジトリ
2
更新
2026-02-11
リポジトリエクスプローラー

リポジトリと代表的な skills

tashan-development-loop
ソフトウェア開発者

Use when implementing any non-trivial feature, integration, refactor, or bugfix in this repo where there is a risk of skipping analysis/design/planning or skipping tests due to time pressure, scope pressure, or sunk-cost pressure.

2026-02-10
agent-md-101
ソフトウェア開発者

Use when starting a new repo or onboarding an AI agent and you need to create or overhaul an AGENTS.md so work stays safe, testable, and consistent across environments (e.g., Godot + SDK + demo apps), especially when the project has strict tooling, sandboxes, or multiple "products" in one codebase.

2026-02-10
tashan-development-loop
ソフトウェア開発者

适用于需要 PRD/Spec + 版本化执行计划(docs/plan/vN-*)+ 端到端验证的项目。通过严格的 PRD ↔ 计划 ↔ 测试 ↔ 代码追溯链,防止文档漂移与返工,直到愿景与实现之间无差异、无保留、无妥协。

2026-02-09
watchdog-approvals
ネットワーク・コンピュータシステム管理者

Use when Codex repeatedly prompts for the same safe actions (running tests, reading logs, git operations) and the user wants those already-approved actions persisted into Codex approval config (trust levels + allow rules) so future sessions don’t require re-approval.

2026-01-30
headless-web-viewer
ウェブ開発者

Render and view webpages using a headless browser (Playwright) to fetch JS-rendered HTML, extract visible text, and optionally save full-page screenshots. Use when a user asks to “无头浏览器打开/查看网页”, needs the rendered DOM instead of raw curl HTML, or wants a screenshot of a page.

2026-01-30
repo-deep-dive-report
ソフトウェア開発者

End-to-end source code repository deep dive and review. Use when you need to understand a repo’s architecture, core abstractions, entrypoints and execution flow, extension points, and operational/developer setup; and when you must deliver a structured report (Markdown + standalone HTML) with diagrams (Mermaid), actionable recommendations, and a scored evaluation.

2026-01-30
spaghetti-refactor
ソフトウェア開発者

Use when a single file/class has grown into tightly coupled “spaghetti” (mixed UI, IO, state, input, gameplay), making changes risky, tests hard to write, and refactors frequently break behavior—especially under strict type/warning-as-error environments like Godot 4.x.

2026-01-30
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