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lge-ros2
GitHub クリエイタープロフィール

lge-ros2

1 件の GitHub リポジトリにある 18 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
18
リポジトリ
1
更新
2026-07-13
リポジトリマップ

skills がある場所

収集済み skill 数が多いリポジトリを、このクリエイターカタログ内の比率と職業範囲とともに表示します。

リポジトリエクスプローラー

リポジトリと代表的な skills

add-compute-shader
ソフトウェア開発者

Add a new compute or surface shader for sensor data processing or visualization. Use when: implementing GPU-side sensor processing, adding a new visual effect, creating a ray tracing shader for a sensor.

2026-07-13
debug-plugin-lifecycle-transport
ソフトウェア開発者

Debug CLOiSim plugin startup, Started-event hangs, transport registration failures, BridgeManager port issues, request-handler failures, and teardown leaks. Use when: a plugin never starts, world/model load times out, ports are missing or duplicated, device transport stops flowing, request/reply handlers fail, or plugin destroy/reset behavior looks wrong.

2026-05-19
narrow-debug-fix
ソフトウェア開発者

Debug and fix a bug by starting from one concrete failure, forming a falsifiable local hypothesis, making the smallest grounded edit, and immediately running focused validation. Use when: debugging a failing test, regression, runtime error, compiler error, wrong behavior, or a review comment asking for a narrow fix.

2026-05-19
add-actor-animation
ソフトウェア開発者

Add or modify SDF actors with skeletal animation and waypoint-based navigation. Use when: importing animated characters, setting up trajectory waypoints, configuring NavMesh agents for actors, debugging animation playback, adding skinned mesh support, working with Assimp bone hierarchies.

2026-05-07
add-mesh-import
ソフトウェア開発者

Import 3D mesh files into CLOiSim via the Assimp pipeline, including collision generation and procedural meshes. Use when: adding a new mesh file format, debugging mesh import issues, generating convex hull colliders via VHACD, creating procedural geometry, fixing texture loading or UV mapping problems.

2026-05-07
configure-joint-articulation
ソフトウェア開発者

Configure Unity ArticulationBody joints from SDF joint definitions. Use when: adding a new joint type, debugging joint axis alignment, tuning spring/damping/limits, fixing revolute or prismatic joint behavior, setting up parent-child articulation hierarchy.

2026-05-07
manage-world-lifecycle
ソフトウェア開発者

Understand and extend the CLOiSim world load → plugin start → reset → save lifecycle. Use when: debugging world loading failures, troubleshooting plugin startup coordination, fixing reset behavior, extending the world save pipeline, diagnosing physics mode switching issues, understanding PluginStartTracker events.

2026-05-07
setup-material-texture
ソフトウェア開発者

Create and configure URP materials from SDF material definitions or Assimp imports. Use when: setting up base color, emission, specular, or normal maps, switching transparency modes, debugging texture loading, converting materials to SpeedTree shader, customizing URP material properties.

2026-05-07
このリポジトリの収集済み skills 18 件中、上位 8 件を表示しています。
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