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roadmap-marl
Plan multi-agent and simulator-heavy environments using appropriate APIs instead of forcing them into single-agent SB3.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Plan multi-agent and simulator-heavy environments using appropriate APIs instead of forcing them into single-agent SB3.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Create a rigorous RL environment specification before implementation.
Add or modify a React/Three.js environment visualization.
Add or modify a supported Gymnasium/SB3 task in backend/mlagents.
Verify ML correctness, library usage, formatting, tests, dead code, and client/backend integration.
| name | roadmap-marl |
| description | Plan multi-agent and simulator-heavy environments using appropriate APIs instead of forcing them into single-agent SB3. |
| argument-hint | [task-id] |
| allowed-tools | Read, Write, Glob, Bash |
| context | repo |
| agent | three-mlagents-roadmap-marl-planner |
Use this skill for multi-agent games, traffic, ecological systems, self-driving, social simulation, LLM agents, or external simulator bridges.
Choose the interface before implementation:
Before marking a task trainable, specify:
Use PettingZoo-compatible tooling for true MARL. SuperSuit wrappers may be useful for preprocessing/vectorization. For serious baselines, document whether the plan uses IPPO, MAPPO, RLlib, CleanRL-style scripts, or another maintained open implementation.
Do not quietly convert a MARL problem into a single-agent SB3 task. If a centralized controller is scientifically intentional, name it as such in the task card, UI, and evaluation notes.
Treat these as roadmap unless and until their backend environment and baseline pipeline are implemented:
foodcollectorfishintersectionminecraftsimcityself-driving-car