This skill should be used when the user asks to "prep for session", "review before game night", "session checklist", "am I ready to run this", "pre-session review", "game prep", "DM prep check", or mentions "running tonight", "session tomorrow", or "game day prep". Runs a comprehensive pre-session checklist covering content, NPC readiness, encounter balance, and contingency planning.
インストール
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
This skill should be used when the user asks to "prep for session", "review before game night", "session checklist", "am I ready to run this", "pre-session review", "game prep", "DM prep check", or mentions "running tonight", "session tomorrow", or "game day prep". Runs a comprehensive pre-session checklist covering content, NPC readiness, encounter balance, and contingency planning.
Session Prep Review
Purpose
Comprehensive pre-session review that combines continuity checking, encounter balance, NPC readiness, and gap identification before game time.
For deeper analysis of specific areas, see the related skills:
continuity-check — Full plot consistency audit
encounter-balance — Detailed CR and XP math
loot-audit — Treasure distribution analysis
npc-network — Relationship mapping
pressure-test — Adversarial scenario testing
Pre-Session Checklist
1. Content Readiness
Load the module being run and campaign-level context:
list_characters(character_type: "npc", module_id: module_id)
# Also check by location if the session spans areas:
list_characters(character_type: "npc", location: "Tavern District")
For each NPC players will likely encounter:
Name, role, location defined
Motivation and goals clear
Key information they know documented
Ability scores set (for skill checks during play)
Inventory populated (get_character_inventory)
Voice/mannerism notes (optional)
3. Encounter Readiness
Review module monsters and maps:
Monster stat blocks accessible (verify via search_catalog(category: "monster"))
Tactics noted in DM notes
Terrain/environmental factors documented
Treasure/loot defined
Maps uploaded and tokens placed (list_maps, get_map)