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GitHub リポジトリ

claude-godot-tools

claude-godot-tools には minami110 から収集した 9 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
9
Stars
11
更新
2026-07-25
Forks
0
職業カバレッジ
2 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

gdscript-format
ソフトウェア開発者

Format and lint GDScript files using gdscript-formatter. Use after editing GDScript files to ensure code style consistency.

2026-07-25
gdunit4-test-writer
ソフトウェア品質保証アナリスト・テスター

Write gdUnit4 test code with type-specific assertions, signal testing, and scene runner support. Use when creating or updating tests for GDScript files.

2026-07-20
godot-cache-refresh
ソフトウェア開発者

Regenerate Godot caches (class_name registry and .uid files). Use after creating or renaming GDScript files with class_name.

2026-07-20
godot-resource-resave
ソフトウェア開発者

Re-save Godot text resources (.tscn/.tres) through the editor pipeline to inject UIDs and validate that they load. Use after creating or editing .tscn/.tres files by hand.

2026-07-20
gdunit4-test-runner
ソフトウェア品質保証アナリスト・テスター

Run gdUnit4 tests for Godot projects and report results (read-only). Use to verify test status after code changes. USE PROACTIVELY to check test results.

2026-07-12
open-godot-editor
ソフトウェア開発者

Launch the Godot editor GUI in the background so its stdout (print / push_warning / push_error) is directly readable. Use when the user explicitly asks to open the Godot editor, or when a change needs hands-on verification in the running editor/game.

2026-07-04
gdscript-diagnostics
ソフトウェア開発者

Validate GDScript changes by refreshing Godot cache and checking diagnostics. Use after creating or editing GDScript files.

2026-04-28
gdscript-file-manager
ソフトウェア開発者

Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files.

2026-02-19
godot-doc-search
ソフトウェア開発者

Search Godot Engine and GDScript documentation using Deepwiki and Context7. Use when implementing Godot features, looking up APIs, or finding code examples. USE PROACTIVELY when planning Godot/GDScript implementations.

2026-02-19