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art-gen
Generate pixel art assets via Aseprite Lua scripts following the project's art pipeline (palette, sizes, export)
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Generate pixel art assets via Aseprite Lua scripts following the project's art pipeline (palette, sizes, export)
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
Guided content creation for the QFG adventure game. Use when the user wants to add a new room, quest, NPC, puzzle, or story element. Triggered by /new-content-qfg or when the user describes a content idea like "I want a forest clearing with a witch" or "add a new area to the game".
Create a new custom Dialogic 2 event class for RPG gameplay in .dtl timelines
Create a new NPC with character scene, Dialogic character, timeline, sprite art, and room integration
Create a new game room with scene, script, background, hotspots, and RoomManager registration
SOC 職業分類に基づく
| name | art-gen |
| description | Generate pixel art assets via Aseprite Lua scripts following the project's art pipeline (palette, sizes, export) |
Generate pixel art by writing Aseprite Lua scripts. Never create PNGs directly — always go through the Lua script pipeline.
Check the shared palette. Read art/scripts/palette.lua (or equivalent) for the master color palette. All art must use only these colors.
Write the Lua script in art/scripts/. The script must:
.aseprite file to the appropriate art/ subdirectoryRun the script:
~/aseprite/build/bin/aseprite.app/Contents/MacOS/aseprite -b --script art/scripts/<your_script>.lua
Export to game assets via Makefile:
make art # Export all
make sprites # Characters/NPCs only
make backgrounds # Backgrounds only
make ui # UI elements only
Verify the output — check that exported files exist in game/assets/ with correct dimensions.
| Asset | Size | Location |
|---|---|---|
| Room backgrounds | 320x176 | game/assets/backgrounds/ |
| Player sprites | 24x32 | game/assets/sprites/ |
| NPC sprites | 24x32 or 32x32 | game/assets/sprites/ |
| Verb/cursor icons | 16x16 | game/assets/ui/ |
| Inventory icons | 16x16 | game/assets/ui/ |
game/assets/ — they are generated output