ワンクリックで
gameplay-architecture
Define system ownership, boundaries, state flow, and extensibility for gameplay code across engines.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Define system ownership, boundaries, state flow, and extensibility for gameplay code across engines.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
Generate real game assets (images, skyboxes, 3D models, SFX, music, voice, video) from text prompts through the provider registry, with provenance and acceptance gates.
Define creation, naming, and replacement rules for placeholder assets so the game is testable before final art exists.
Compose Godot 3D scenes with sound Node3D structure, cameras, physics bodies, environment ownership, and 3D performance patterns.
Define authoring, export, root motion, and retargeting rules for skeletal 3D animation clips.
Define export, scale, pivot, and naming rules for 3D assets so every model imports correctly without per-asset fixes.
Define lighting policy, light budgets, LOD chains, and culling rules so 3D scenes look intentional and hit frame budgets.
SOC 職業分類に基づく
| name | gameplay-architecture |
| description | Define system ownership, boundaries, state flow, and extensibility for gameplay code across engines. |
| origin | everything-game-dev-code |
| category | engineering-common |
Define system ownership, boundaries, state flow, and extensibility for gameplay code across engines.