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UnoPlatformSkills
UnoPlatformSkills には mtmattei から収集した 14 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。
このリポジトリの skills
C# Markup for Uno Platform: code-first UI with fluent API, strongly-typed data binding, resources, styles, templates, and Uno Toolkit integration. Use when: (1) Building UI in C# instead of XAML, (2) Using fluent data binding with expression trees, (3) Applying styles and templates in C# Markup, (4) Integrating Uno Toolkit controls in C# Markup, (5) Setting up a C# Markup project from scratch, (6) Converting XAML patterns to C# Markup. Do NOT use for: XAML-based UI (see winui-xaml) or Toolkit control reference (see uno-toolkit).
Uno Material Design 3 theming: installation, MD3 color system, typography, button/TextBox/FAB styles, control extensions, lightweight styling, C# Markup integration, and version migration. Use when: (1) Installing or configuring Material theme, (2) Customizing colors or fonts, (3) Applying Material button/TextBox/FAB styles, (4) Using lightweight styling overrides, (5) Migrating between Material versions, (6) Debugging blank pages from wrong resource keys. Do NOT use for: navigation (see uno-navigation), MVUX patterns (see mvux), general XAML layout (see winui-xaml).
Comprehensive Uno Platform development patterns for Single Project architecture, MVVM/MVUX, navigation, styling, platform-specific code, and custom controls. Use when: (1) Creating new Uno Platform projects, (2) Implementing MVVM or MVUX patterns, (3) Setting up navigation or styling, (4) Writing platform-specific code, (5) Building custom controls, (6) Optimizing build configuration with Uno.Sdk. Do NOT use for: XAML-only best practices (see winui-xaml), Toolkit control APIs (see uno-toolkit), or service-layer extensions (see uno-extensions-services).
Uno Toolkit UI controls and helpers: AutoLayout, SafeArea, Card, Chip, TabBar, NavigationBar, DrawerControl, ShadowContainer, and extensions (CommandExtensions, InputExtensions, ResponsiveExtension, ItemsRepeaterExtensions, StatusBarExtensions). Use when: (1) Building responsive layouts with AutoLayout or SafeArea, (2) Using Card/Chip/TabBar/NavigationBar controls, (3) Attaching commands to control events, (4) Implementing form input UX, (5) Adding selection/incremental loading to ItemsRepeater, (6) Lightweight styling Toolkit controls. Do NOT use for: Material theme colors/typography (see uno-material), navigation routing (see uno-navigation), MVUX patterns (see mvux).
.NET C# best practices for building performant, secure, and maintainable applications. Use when: (1) Writing new .NET/C# code, (2) Reviewing code for performance issues, (3) Identifying security vulnerabilities, (4) Refactoring existing applications, (5) Architecting new systems, (6) Debugging production issues. Do NOT use for: XAML-only best practices (see winui-xaml), Uno Platform project setup (see uno-platform-agent), or service-layer extensions (see uno-extensions-services).
MVUX (Model-View-Update-eXtended) architecture for Uno Platform: immutable records, reactive feeds/states, FeedView, commands, selection, messaging, and pagination. Use when: (1) Creating MVUX models with IFeed/IState/IListFeed/IListState, (2) Displaying async data with FeedView, (3) Implementing two-way binding with states, (4) Working with commands, selection, or messaging, (5) Debugging blank FeedView or missing command generation. Do NOT use for: MVVM patterns (use CommunityToolkit.Mvvm directly), general XAML layout (see winui-xaml), navigation (see uno-navigation).
Provides assertion and validation patterns for UI testing of Uno Platform applications. Use this skill when you need to validate UI state, verify element properties, compare screenshots, or assert on data binding values during automated testing. Complements the uno-app-ui-testing skill with validation-specific guidance.
Automates UI testing for Uno Platform applications using the Uno App MCP server tools. Use this skill when performing automated UI testing, visual validation, interaction testing, or end-to-end testing of Uno Platform cross-platform applications. Covers app lifecycle management, visual tree inspection, element interaction, screenshot capture, and test assertions.
Uno Platform Extensions for hosting, dependency injection, authentication, HTTP clients, configuration, logging, and storage. Use when: (1) Setting up IHostBuilder and DI container, (2) Adding MSAL or OIDC authentication, (3) Configuring HTTP clients with Kiota or Refit, (4) Loading appsettings.json configuration with IOptions, (5) Setting up logging with ILogger or Serilog, (6) Using IWriteableOptions for runtime config changes. Do NOT use for: project setup or MVVM patterns (see uno-platform-agent) or UI controls (see uno-toolkit).
Uno Platform Navigation Extensions: region-based navigation, route registration, programmatic and XAML navigation, data passing, qualifiers, NavigationView, TabBar, responsive shells, dialogs, and troubleshooting. Use when: (1) Setting up navigation in an Uno Platform app, (2) Defining routes with ViewMap/DataViewMap/RouteMap, (3) Implementing NavigationView or TabBar navigation, (4) Passing data between pages, (5) Showing dialogs or flyouts via navigation, (6) Debugging blank pages or broken navigation. Do NOT use for: MVUX state management (see mvux), general XAML layout (see winui-xaml), new project scaffolding (see uno-platform-agent).
Uno Platform WebAssembly and Progressive Web App development: bootstrapper setup, PWA manifests, debugging, hosting, performance optimization, and deployment. Use when: (1) Targeting WebAssembly with Uno Platform, (2) Adding PWA support with service workers, (3) Debugging Wasm apps, (4) Deploying to Azure Static Web Apps or Nginx, (5) Optimizing Wasm payload size and load time, (6) Configuring AOT compilation for Wasm. Do NOT use for: general project setup (see uno-platform-agent) or .NET version migration (see uno-migration-troubleshoot).
WinUI 3 and XAML best practices for layout, binding, async operations, collections, rendering, memory management, accessibility, and localization. Use when: (1) Working with WinUI 3 or Uno Platform XAML, (2) Optimizing UI performance, (3) Implementing data binding with x:Bind, (4) Managing collections and virtualization, (5) Ensuring accessibility compliance, (6) Handling async operations on UI thread, (7) Preventing memory leaks, (8) Implementing localization. Do NOT use for: C# Markup (see uno-csharp-markup) or Uno Toolkit controls (see uno-toolkit).
Migrate WPF desktop applications to cross-platform Uno Platform apps. Phased workflow covering namespace/API mapping, XAML replacements, NavigationView region setup, Material Design theming, settings with IWritableOptions, service abstraction with DI, and platform-specific UI patterns. Use when: (1) Planning or executing a WPF-to-Uno migration, (2) Converting WPF Windows/dialogs to Uno Pages/ContentDialogs, (3) Replacing WPF settings/singletons with Uno Extensions DI, (4) Adapting WPF controls to WinUI/Material equivalents, (5) Debugging blank pages from bad resource keys or NavigationView misconfiguration. Do NOT use for: Silverlight migration (see uno-migration-troubleshoot), UWP migration, new Uno project setup (see uno-platform-agent), or general XAML optimization (see winui-xaml).
Migration paths and troubleshooting for Uno Platform: upgrading to Single Project, migrating from UWP/WPF/Silverlight, .NET version upgrades, and resolving common build/runtime errors. Use when: (1) Migrating to Uno.Sdk Single Project, (2) Upgrading from .NET 8 to .NET 9, (3) Migrating from WPF or Silverlight, (4) Fixing common build errors (UNOB0011, UNOB0013), (5) Resolving platform-specific runtime issues, (6) Troubleshooting Visual Studio 2022 problems. Do NOT use for: new project setup (see uno-platform-agent) or Wasm-specific optimization (see uno-wasm-pwa).