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GitHub リポジトリ

OpenDoge

OpenDoge には Negentropy-Laby から収集した 78 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
78
Stars
18
更新
2026-06-21
Forks
5
職業カバレッジ
10 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

anomaly
財務・投資アナリスト

查询成交量异常股票(量比排名,发现放量异动)。Use when the user asks for volume spikes, unusual activity, or volume anomalies.

2026-06-21
breadth
財務・投資アナリスト

查询市场宽度(每日涨跌家数、上涨占比、平均涨跌幅)。Use when the user asks about market sentiment, breadth, or advance/decline ratio.

2026-06-21
rsrs
財務・投資アナリスト

查询 RSRS 动量排名(A 股/美股最强趋势股票排行)。Use when the user asks for momentum ranking, strongest stocks, or top movers.

2026-06-21
skill-test
ソフトウェア品質保証アナリスト・テスター

Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).

2026-06-21
stock
財務・投資アナリスト

查询个股行情数据(OHLCV、均线、ATR、波动率等技术指标)。Use when the user asks about a specific stock's price, indicators, or recent performance.

2026-06-21
adopt
ソフトウェア開発者

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.

2026-06-11
architecture-decision
ソフトウェア開発者

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Supports both game and general product domains. Every major technical choice should have an ADR.

2026-06-11
architecture-review
ソフトウェア開発者

Validates completeness and consistency of the project architecture against all CDDs. Builds a traceability matrix mapping every CDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies technology compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. Supports both game and general product domains.

2026-06-11
art-bible
グラフィックデザイナー

Guided, section-by-section visual identity authoring. Game: Art Bible for asset production. Product: brand style guide for docs imagery, public visuals, and product-facing visual standards.

2026-06-11
asset-audit
ソフトウェア開発者

Audits artifacts for compliance. Game: art/audio/VFX asset naming, budgets, formats, and pipeline requirements. Product: build artifacts, API schemas, docs assets, release bundles, and package outputs.

2026-06-11
asset-spec
ソフトウェア開発者

Generate artifact specifications from CDDs and related docs. Game: visual/audio/VFX asset specs and AI prompts. Product: API schema, CLI help, docs asset, config sample, migration, deployment, or package artifact specs.

2026-06-11
balance-check
ソフトウェア開発者

Analyzes balance constraints. Game: balance data, formulas, progression, degenerate strategies, and economy imbalances. Product: quotas, rate limits, pricing tiers, permissions, workflow friction, retry/backoff settings, and operational budgets.

2026-06-11
brainstorm
市場調査アナリスト・マーケティングスペシャリスト

Guided concept ideation — from zero idea to a structured concept document. Supports both game and general product domains. Uses professional ideation techniques, user psychology frameworks, and structured creative exploration.

2026-06-11
bug-report
ソフトウェア品質保証アナリスト・テスター

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

2026-06-11
bug-triage
ソフトウェア品質保証アナリスト・テスター

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

2026-06-11
cdd-status
プロジェクト管理専門家

Generate a project progress dashboard from workflow-catalog.yaml. Reads current stage, required steps, artifact evidence, validation gaps, writes production/project-roadmap.md after approval, and mirrors to memory_bank/t2_execution/current_roadmap.md when memory_bank exists.

2026-06-11
changelog
ソフトウェア開発者

Auto-generates a changelog from git commits, sprint data, and design documents. Game: player-facing content, gameplay, balance. Product: API changes, migrations, dependency updates.

2026-06-11
code-review
ソフトウェア品質保証アナリスト・テスター

Architectural code review after each story implementation. Works for both game and product projects. Checks coding standards, architecture, SOLID, testability, and domain-specific concerns.

2026-06-11
consistency-check
ソフトウェア開発者

Scan all CDDs against the entity registry to detect cross-document inconsistencies. Works for both game and product CDDs. Grep-first approach — reads registry then targets only conflicting CDD sections rather than full document reads.

2026-06-11
constitute-check
プロジェクト管理専門家

Memory-bank governance audit — checks whether T0 laws/current state, T1 supporting context, T2 execution mirrors, and T3 archive indexes exist and align with current code and docs. Read-only.

2026-06-11
constitute
プロジェクト管理専門家

Constitution Driven Development project governance — establishes, derives, updates, or amends governing principles at any project stage. Reads existing artifacts to derive a constitution, audits alignment, tracks versions, and supports formal amendment workflow. Domain-agnostic, stage-aware unified onboarding entry.

2026-06-11
content-audit
プロジェクト管理専門家

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

2026-06-11
create-architecture
ソフトウェア開発者

Guided, section-by-section authoring of the master architecture document. Reads all CDDs, the module index, existing ADRs, and the reference library to produce a complete architecture blueprint before any code is written. Supports both game and general product domains.

2026-06-11
create-control-manifest
ソフトウェア開発者

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per module and per layer. Extracted from all Accepted ADRs, technical preferences, and reference docs. Supports both game and general product domains.

2026-06-11
create-epics
ソフトウェア開発者

Translate approved CDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, technology risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

2026-06-11
create-stories
ソフトウェア開発者

Break a single epic into implementable story files. Reads the epic, its CDD, governing ADRs, and control manifest. Each story embeds its CDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

2026-06-11
day-one-patch
ソフトウェア開発者

Prepare an immediate launch patch. Game: day-one patch after gold master or public launch. Product: post-release hotfix, rollback, migration repair, API/CLI packaging fix, config correction, or customer-facing patch.

2026-06-11
design-review
ソフトウェア開発者

Reviews a CDD for completeness, internal consistency, implementability, and adherence to project design standards. Supports both game and general product domains. Run this before handing a design document to programmers.

2026-06-11
design-system
ソフトウェア開発者

Guided, section-by-section CDD authoring for a single module. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file. Supports both game and general product domains.

2026-06-11
dev-story
ソフトウェア開発者

Read a story file and implement it. Loads the full context (story, CDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and technology stack, implements the code and required evidence, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.

2026-06-11
estimate
プロジェクト管理専門家

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

2026-06-11
gate-check
プロジェクト管理専門家

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Supports both game and general product domains — auto-detects domain from the concept document.

2026-06-11
help
ソフトウェア開発者

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do

2026-06-11
hotfix
ソフトウェア開発者

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

2026-06-11
launch-checklist
プロジェクト管理専門家

Complete launch readiness validation. Game: platform certification, store metadata, content, community. Product: deployment strategy, rollback plan, on-call, monitoring.

2026-06-11
localize
プロジェクト管理専門家

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

2026-06-11
map-systems
ソフトウェア開発者

Decompose a concept into individual modules, map dependencies, prioritize design order, and create the module index. Supports both game and general product domains.

2026-06-11
milestone-review
プロジェクト管理専門家

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

2026-06-11
onboard
プロジェクト管理専門家

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

2026-06-11
patch-notes
プロジェクト管理専門家

Generate release notes from git history, sprint data, and internal changelogs. Game: player-facing patch notes. Product: developer-facing release notes with API/CLI/UI categories.

2026-06-11
このリポジトリの収集済み skills 78 件中、上位 40 件を表示しています。