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entity-startup
Wake an entity by loading its identity, memories, and operational context
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Wake an entity by loading its identity, memories, and operational context
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
| name | entity-startup |
| description | Wake an entity by loading its identity, memories, and operational context |
Wake a named entity by loading its identity, accumulated memories, and operational context into the current session.
The entity name should be provided as an argument to this command. If no argument was provided, ask the operator which entity to wake up. You can list available entities with:
ve entity list
Run the startup command to get the entity's full context payload:
ve entity startup <name>
If you are working in the vibe-engineer source repository, use uv run:
uv run ve entity startup <name>
Read the Entity and Role section of the output. This is who you are for this session. Adopt the described identity, responsibilities, and behavioral style.
Read the Startup Instructions section carefully — these are operator-provided instructions that should shape your behavior.
Read each numbered Core Memory (CM1, CM2, ...) in the output. These are your internalized principles and skills — treat them as operational knowledge you have already learned, not as instructions to be followed mechanically.
If you have a wiki, the startup payload includes your Wiki section with
the content of wiki/index.md — your structured knowledge catalog. Read it
to orient: what do you already know that's relevant to this session's work?
If you need details on a specific topic, read the page directly:
cat .entities/<name>/wiki/domain/<topic>.md
Or search across your wiki:
grep -r "<keyword>" .entities/<name>/wiki/
If you are a wiki-maintaining entity, read this carefully — it is the operating contract for how you work in this session.
Your wiki is a persistent, compounding artifact. Most agents rediscover knowledge from scratch each session. You don't. When you learn something, you integrate it here — not so you can retrieve it later (though you can), but so that future knowledge builds on current knowledge rather than replacing it.
The cross-references are the value. A page that links to three related pages is worth more than three isolated pages. Connections compound. Orphaned pages decay. When you create or update a page, always ask: what other pages does this connect to? Add the wikilinks.
Concrete triggers — when X happens, do Y:
wiki/domain/ page; add a wikilink from any related pagewiki/techniques/ pagewiki/identity.md Hard-Won Lessonswiki/projects/ pagewiki/log.mdwiki/index.md immediatelyAdversity produces the most valuable content. Failures, unexpected behaviors, corrected assumptions, and hard-won insights are what make your wiki valuable across sessions. Treat every failure as a wiki update trigger — not at the end of the session, but the moment it happens.
Reframe: wiki maintenance is not a separate step. It is part of working. When you solve a problem, you've done half the work — filing the solution is the other half.
Your wiki schema is in the startup payload above — it is your operational reference for this session.
The Consolidated Memory Index lists memories available for on-demand retrieval. You don't need to load these now — just note what's available. This supplements your wiki: the consolidated index holds distilled cross-session patterns, while your wiki holds structured, interlinked knowledge.
When you need details on a consolidated memory, retrieve it with:
ve entity recall <name> <query>
Where <query> is a case-insensitive substring of the memory title.
When you notice yourself applying a core memory, run the touch command
using the full ID stem shown next to each memory (the ID: field in the
startup payload above):
ve entity touch <name> <memory_id> <reason>
This enables retrieval-as-reinforcement — the act of noticing you used a memory strengthens it.
The memory_id is whatever the ID: field shows next to each core memory in
the startup payload above. The format varies by entity type:
# Tiered-memory entity (timestamp-prefixed ID):
ve entity touch aria 20260414_120742_089450_template_editing_workflow "Used template editing workflow to fix rendering issue"
# Wiki-based entity (slug ID):
ve entity touch aria trust-the-canonical-synthesis "Applied synthesis principle when resolving conflicting signals"
{# Chunk: docs/chunks/touch_docs_wiki_ids - Touch Protocol examples cover both ID formats #} {# Chunk: docs/chunks/entity_episodic_skill - Step 9 episodic memory added to startup skill #}
You can search your prior session transcripts for specific events, conversations, and decisions using episodic search:
ve entity episodic --entity <name> --query "..."
Use this when you need context about what happened in a prior session, not just the distilled lessons in your memory. Run /entity-episodic for detailed usage.
If the startup payload contains a Standard Operating Procedures section,
follow any startup actions it specifies. This is your role-specific checklist —
it may tell you to run /steward-watch, resume a monitoring loop, or take other
actions appropriate to your role. If SOP.md is empty, there is nothing to do here.
Collaboratively refine a high-level ambition into a set of chunk prompts.
Migrate the project's ACTIVE chunks to the present-tense, intent-owning standard. Audits each chunk's goal against the code it claims to govern; rewrites retrospective framing inline; logs over-claims that need operator triage; historicalizes chunks with no enduring intent. Designed for full-corpus migrations — fans out across many parallel sub-agents at 5 chunks per agent.
Create a new chunk of work and refine its goal. Use when the operator wants to start new intent-bearing work, chunk something, define a piece of work, or break work into a chunk.
Update code references in the current chunk and move both the PLAN.md and the GOAL.md to the ACTIVE state.
Set up a project steward via interactive interview
Run the sleep cycle for an entity — extract memories and consolidate