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cross-verification
Recheck an existing normal keypoint evaluation artifact without rerunning the game.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Recheck an existing normal keypoint evaluation artifact without rerunning the game.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
| name | cross-verification |
| description | Recheck an existing normal keypoint evaluation artifact without rerunning the game. |
Use this skill to inspect an existing keypoint artifact directory and write a
fresh recheck_result.json.
Read only:
result.jsontest_result.jsontest_config.jsonDo not rerun Playwright, do not modify original artifacts, and do not inspect unrelated runs.
The output file must contain:
status: PASS, FAIL, or INCOMPLETEpassed: boolean when status is binary, otherwise falseconfidence: integer 0-100reasoning: list of concise evidence bulletsexplanation: complete natural-language explanationconflict_with_original: booleanAnalyze game source code and write a concise implementation summary for downstream testing. Use when keypoint verification needs implementation-aware controls, physics, and timing mapping.
Run the full game-gen-eval pipeline in normal mode (state injection + visual interaction verification) from a generated game. Use when you want an end-to-end evaluation that produces summary_report.md and evaluation_report.md.
Extract discrete, verifiable, specification-first keypoints from a game description for subsequent evaluation of game logic correctness. Use when preparing `games/{game_name}/keypoints.md` from a description file.
Generate a runnable TypeScript game from a game description file, plus data.md and a state injection API for evaluation. Use when converting `descriptions_example/*.md` into a playable game project under `games/`.
Convert fuzzy keypoint text into concrete short interaction data for executable verification. Use as the normal-mode `keypoint-tester` pre-step, not as a standalone top-level workflow.
Orchestrate normal keypoint testing with bounded concurrency.