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node-3d
GitHub クリエイタープロフィール

node-3d

1 件の GitHub リポジトリにある 10 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
10
リポジトリ
1
更新
2026-07-18
リポジトリマップ

skills がある場所

収集済み skill 数が多いリポジトリを、このクリエイターカタログ内の比率と職業範囲とともに表示します。

リポジトリエクスプローラー

リポジトリと代表的な skills

publishing
ソフトウェア開発者

Audit and prepare Node3D packages for safe npm publishing. Use for pre-publish checks, package.json exports/files, npm pack dry-runs, lockfile scope, standalone package readiness, workspace versus submodule safety, release hygiene, package metadata, and root/submodule commit or push planning.

2026-07-18
ci
ソフトウェア開発者

Maintain Node3D GitHub Actions and CI infrastructure. Use for workflow files, reusable actions, lint/test/build/publish jobs, platform matrices, native addon CI, CUDA/GPU limitations, prebuilt binary constraints, npm install script safety, cpplint, and keeping package CI consistent across repositories.

2026-07-15
native-addons
ソフトウェア開発者

Work on Node3D native addon packages and N-API binding surfaces. Use for C++ addon production, addon-tools macros, binding.gyp/common.gypi, install.js, binary loading, ts/native.ts typing, pointer and handle modeling, native package scripts, or native addon verification in packages such as glfw, image, webgl, segfault, bullet, cuda, opencl, qml, iohook, and webaudio.

2026-07-15
compute
ソフトウェア開発者

Implement Node3D GPU compute workflows. Use for CUDA, OpenCL, GLSL render-to-texture compute, GL/CUDA or GL/OpenCL interop, GPU-side model data layout, VBO/texture memory ownership, kernel argument packing, shared/local memory optimization, compute-driven rendering examples, and boids-style simulations.

2026-07-06
core
ソフトウェア開発者

Work on Node3D core browser, DOM, canvas, WebGL, and Three.js compatibility. Use for @node-3d/core, browser-like environment setup, Document/Window/Canvas behavior, global object wiring, raw WebGL support, Three.js helper compatibility, resource/context management, and the philosophy of Node.js desktop 3D with real OpenGL.

2026-07-06
deps
ソフトウェア開発者

Work on Node3D deps-* packages that bundle third-party binaries, headers, and thin entrypoints. Use for dependency package layout, platform archives, bundled library motivation, getPaths/bin/include contracts, licensing notes, install behavior, and creating or updating packages such as deps-opengl, deps-freeimage, deps-bullet, deps-labsound, deps-qt-*, deps-qmlui, and deps-uiohook.

2026-07-06
docs
ソフトウェア開発者

Write and maintain Node3D package documentation. Use for package README files, API sections, usage snippets, examples derived from source, feature descriptions, package role explanations, third-party license notes, and synchronizing documentation with TypeScript exports and runnable examples.

2026-07-06
examples
ソフトウェア開発者

Create, review, or maintain Node3D examples. Use for runnable examples, package self-imports, realistic consumer-like usage, feature coverage demos, example assets, screenshots, README snippets derived from examples, and avoiding legacy relative imports into ts or dist.

2026-07-06
このリポジトリの収集済み skills 10 件中、上位 8 件を表示しています。
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