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i-animate
Use when the user says: "add animations", "motion design", "transitions". Add meaningful animations and transitions to interfaces.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Use when the user says: "add animations", "motion design", "transitions". Add meaningful animations and transitions to interfaces.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when the user says: "clean code check", "style review", "LLM smell check", "code hygiene", "nitpick this", "style check", "find style sins", "nitpicker review", "anal retentive review", "exhaustive style review", "no-filter style report". Dispatches three parallel stylistic checkers — llm-checker (training-bias patterns), lazy-checker (deferred debt), and nitpicker (style hygiene) — and consolidates findings into a report organized by checker with a Summary section for orchestration consumption.
Use when the user says: "review my changes", "run the reviewers", "code and integration review", "readability review", "maintainability review", "sniff test this", "WTF check", "code smells", "is this code any good", "fresh eyes on this branch", "review this directory", "check this module", "review this skill", "review these instructions". Dispatches three parallel reviewers — code, integration, and a readability pass for code; consistency, instruction quality, and writing quality for instruction files — and consolidates findings into one prioritized report.
Use when the user says: "spec this out", "help me define what I want to build", "interview me about this idea", "design this change", "write a design doc", or needs to define WHAT and HOW to build something. Proportional discovery interview + codebase investigation → design.md.
Use when the user says: "draft a plan", "create work packages", "generate WPs", "review this plan", or "check the plan". Turns a design doc into task files and validates them against a traceability-focused checklist.
Use when the user says: 'close gaps in this design', 'fill gaps in the spec', 'lightweight design review', 'gap-close this doc', 'completeness review', or wants to verify a doc has all required content before implementation.
Use when the user says: "ship it" or "commit push and PR". Commits, pushes, and creates a PR in one step.
| name | i-animate |
| description | Use when the user says: "add animations", "motion design", "transitions". Add meaningful animations and transitions to interfaces. |
| user-invocable | true |
Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.
Read ${CLAUDE_CONFIG_DIR:-~/.claude}/skills/i-frontend-design/SKILL.md for design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run /i-teach-impeccable first. Additionally gather: performance constraints.
Analyze where motion would improve the experience:
Identify static areas:
Understand the context:
If any of these are not answered by design context (design/context.md, .impeccable.md, or design/direction.md), STOP and call the AskUserQuestion tool to clarify. Use the answer to inform your animation strategy. If the answer is unclear or deferred, proceed with subtle, opacity-only transitions as the safe default.
CRITICAL: Respect prefers-reduced-motion. Always provide non-animated alternatives for users who need them.
Create a purposeful animation plan:
IMPORTANT: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.
After analyzing the current state, present your proposed changes to the user:
Then STOP and confirm before implementing:
AskUserQuestion:
question: "Here's what I propose. How would you like to proceed?"
header: "Confirm"
options:
- label: "Implement"
description: "Looks good — go ahead and make these changes."
- label: "Refine scope"
description: "I want to adjust what's included before you start."
- label: "Challenge this first"
description: "I'll run /mine-challenge against your proposal before we proceed."
- label: "Stop here"
description: "Don't implement anything. The proposal is in this conversation only."
If "Implement" → proceed to implementation below. If "Refine scope" → ask what to change, update proposal, re-confirm.
If "Challenge this first" → invoke /mine-challenge inline against the proposal, read findings, revise proposal, re-present this gate.
If "Stop here" → end the skill.
Work across these categories, weighted toward the hero moment and feedback layer from your plan: entrance (staggered page-load reveals, hero, scroll-triggered, modal entry), micro-interactions (button hover/click, input focus, validation, toggles), state transitions (show/hide, expand/collapse, loading, success/error), navigation (page/tab transitions, carousels, scroll effects), and delight (empty-state float, completion flourishes, easter eggs). You know how each is built — the load-bearing details are the timing and easing below.
Durations by purpose:
Easing curves (use these, not CSS defaults):
/* Recommended - natural deceleration */
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Smooth, refined */
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Slightly snappier */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Confident, decisive */
/* AVOID - feel dated and tacky */
/* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */
/* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */
Exit animations are faster than entrances. Use ~75% of enter duration.
Animate transform and opacity only (GPU-composited); will-change sparingly. Always honor reduced motion:
@media (prefers-reduced-motion: reduce) {
* {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
NEVER:
Also review the anti-patterns reference for general visual anti-patterns to avoid when styling animated elements.
Test animations thoroughly:
Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility.
After implementation, summarize in conversation: