ワンクリックで
blender-mcp
Drive Blender via the catalog blender MCP, with bpy recipes.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Drive Blender via the catalog blender MCP, with bpy recipes.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when the user wants to do anything in Unreal Engine through Epic's official editor-embedded MCP server (catalog entry: unreal-engine) — build/light/populate scenes, place and transform actors, author Blueprints, animate with Sequencer, create material instances, frame cameras, take screenshots, render, import assets, run PIE test sessions and automation tests, or automate the editor end-to-end from plain-English prompts with no Unreal knowledge required. Covers the tool-search discovery walk (list_toolsets/describe_toolset/call_tool), serial game-thread call discipline, ProgrammaticToolset batching, the Blueprint graph DSL loop, scene-craft numbers (physical light units, exposure, scale conventions), complete build recipes, save/undo hygiene, and extending the tool surface with custom Python toolsets.
Manual OAuth for remote MCP servers on headless gateways.
Configure, extend, or contribute to Hermes Agent.
Humanize text: strip AI-isms and add real voice.
Write desktop app plugins that add UI panes and commands.
Join a Google Meet call, transcribe live captions, optionally speak in realtime, and do the followup work afterwards. Use when the user asks the agent to sit in on a meeting, take notes, summarize, respond in-call, or action items from it.
| name | blender-mcp |
| description | Drive Blender via the catalog blender MCP, with bpy recipes. |
| version | 2.1.0 |
| requires | Blender 3.0+ desktop instance (headless via xvfb-run) |
| author | alireza78a + kshitijk4poor + Hermes Agent |
| tags | ["blender","3d","animation","modeling","bpy","mcp"] |
| platforms | ["linux","macos","windows"] |
Companion skill for the blender entry in the Hermes MCP catalog. The MCP
server provides the connection to Blender; this skill teaches the bpy idioms
and pitfalls for driving it well. It does not cover Blender UI workflows —
everything here goes through the MCP tools against a live Blender session.
Use when the user wants to create or modify anything in a running Blender instance: meshes, materials, animations, lighting, renders. Requires the blender MCP server installed and a Blender desktop session with the addon connected.
Install the MCP server from the Nous catalog (one-time):
hermes mcp install blender
This configures the pinned blender-mcp stdio server with the curated
tool set: get_scene_info, get_object_info, get_viewport_screenshot,
execute_blender_code.
Install the addon inside Blender (one-time — the catalog entry's post-install notes cover this too):
Every session: start Blender FIRST, press N in the viewport, open the "BlenderMCP" tab, click "Connect to Claude" (starts the local bridge socket). Then start your Hermes session so the MCP tools are loaded.
The addon refuses to start under blender -b (background mode). On a
machine without a display, run Blender under a virtual one:
xvfb-run blender. GPU rendering works fine under Xvfb.
| MCP tool | Use for |
|---|---|
get_scene_info | List objects before touching the scene |
get_object_info | Inspect one object (transform, materials) |
get_viewport_screenshot | Visual check of what you built |
execute_blender_code | Everything else — arbitrary bpy Python |
Deeper material lives in the reference files (load on demand):
| Reference | Contents |
|---|---|
references/bpy-api.md | Essential bpy operations: modeling, materials, modifiers, rendering |
references/recipes.md | Complete working scenes: low-poly terrain, glass sphere, HDRI lighting, turntable animation |
references/pitfalls.md | Hard-won lessons: empty code results in 5.x, ops-vs-data API, engine names by version |
Optional asset-service tools (PolyHaven, Sketchfab, Hyper3D, Hunyuan3D) are
disabled by default. If the user has enabled a service in the addon panel,
opt into its tools with hermes mcp configure blender.
get_scene_info first — never assume the scene is empty.execute_blender_code, in small focused calls (one logical
step per call: add objects, then materials, then animation). Large
monolithic scripts hit the bridge timeout.get_viewport_screenshot between major steps.Clear scene:
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
Add mesh objects:
bpy.ops.mesh.primitive_uv_sphere_add(radius=1, location=(0, 0, 0))
bpy.ops.mesh.primitive_cube_add(size=2, location=(3, 0, 0))
bpy.ops.mesh.primitive_cylinder_add(radius=0.5, depth=2, location=(-3, 0, 0))
Create and assign material:
mat = bpy.data.materials.new(name="MyMat")
mat.use_nodes = True
bsdf = mat.node_tree.nodes.get("Principled BSDF")
bsdf.inputs["Base Color"].default_value = (R, G, B, 1.0)
bsdf.inputs["Roughness"].default_value = 0.3
bsdf.inputs["Metallic"].default_value = 0.0
obj.data.materials.append(mat)
Keyframe animation:
obj.location = (0, 0, 0)
obj.keyframe_insert(data_path="location", frame=1)
obj.location = (0, 0, 3)
obj.keyframe_insert(data_path="location", frame=60)
Render to file:
bpy.context.scene.render.filepath = "/tmp/render.png"
bpy.context.scene.render.engine = 'CYCLES'
bpy.ops.render.render(write_still=True)
hermes mcp install blender
and start a new session.execute_blender_code calls to
avoid bridge timeouts./tmp/render.png), not relative —
they resolve on the BLENDER host's filesystem, which matters if Hermes and
Blender run on different machines.shade_smooth() requires the object to be selected and in object mode.execute_blender_code runs arbitrary Python inside Blender with no sandbox
— same trust level as the terminal tool. Don't paste untrusted code into
it.execute_code — that was
this skill's pre-MCP workaround. It bypasses the catalog's version pinning
and tool curation. The MCP tools are the supported path.get_scene_info returns the expected object list after each build step.get_viewport_screenshot shows the scene you intended.